Really? This proc only happens when you receive spell damage, and unless you are fighting a pure caster, which I can't think of any right now, then it seems this proc would rarely even have a chance. Most people have said the exact opposite of this, that they have received spell damage, (maybe from an occasional AOE? but these may be combat arts - not spells), and it very rarely procs. Any chance you could post a parse showing this working at all?
i have a lvl 61 beserker and at that point i can say a beserker is way overpowered, and if you think most are happy with the way a paladin is you need to broaden your eq2 experience and read more. i keep up with both class's because i have both class's, therefore i can voice my opinion... this is my 4 cents so take it as that and do what you want with it... Message Edited by ChopStix on 11-07-2006 04:11 PM
yeah, I lied, jsut seemed to take less dmg, but was all in my head. I also didn't realize at first that it was from spell dmg only, or I would of picked a different reward heh
I went 4 4 8 str/sta/int with Archaic Buckler and Hammer of Ancient Energy, and I love the dps i put out witht hat combo.....i have also tanked every instance mob in the game and all contested (cept matron and cheldrak) with my buckler spec. some may agree with me on the int for haste over the DPS mod and i know some will disagree but IMO and the things i have tested the haste is much more signicant if you have a slow delay wpn ...now if you have like a 1.5-2sec delay wpn DPS mod would prolly be better in the long run.
Regardless of if I agreed with you before or not, I agree with you now that the Int Line is now a reasonable choice, they are changing the cap from 100 to 200 so you need all the haste you can get....100 haste was relatively easy to attain, but 200, not so much... Syrius
But keep in mind that haste and dps also has diminishing returns. It was said that 200% haste (or DPS) will end up equalling 125% REAL (as we know it today). In other words, if you have a 4 sec delay weapon today, with 100% haste, then you will strike every 2 seconds. After EoF release, if you will need about 150% haste to strike every 2 seconds. Really stupid, I know, and hopefully the change it, or atleast have it display what it really is. I don't know why they want to make it more complicated than it is. They said a displayed 200% haste will equal 125% that is actually applied. So if you have anything less than 200%, and you want to know what your REAL applied haste is, you'll have to perform a math equation, and even then it will still just be a guess, because I don't think they will release the actual equation on how diminishing returns work.
I was thinking of ditching the buckler too, but just because i'm tired of having that as my only option. I was thinking of going Str 4,4,6 Wis 4,4,5,8 Int 4,4,6. What do you guys think of that build? That extra point in dps mod could go into crits or haste also.
You may want to wait until EOF and make that determination. The mitigation increase in the WIS line may be worthless after the new combat changes.
If your mitigation from gear is above 3.5kish, the mit from Wis line with 8 points gives a total of 1.7% total Absorb... Is it worthless? Well, it is if your raid geared and for the same 8 points you could have a ton more dps in the form of dps mods, crit mods, haste and the like... If your gear isn't so great, you might see the need to have that extra 1.7% total absorb just to survive a big fight. No one can make these decisions for you. To be totally honest, my mit is borderline...I found that with a tower sheild (fabled Vilucidaes Guard) and my current gear, I could well exceed my current buckler spec on mit and avoidance, and with Str 4-4-8, Wis 4-4-8-1, Int 4-4-8 I could get similar numbers on my dpsing, and I was a better tank, so long as the mobs were infront of me. The only issue was my 360 degree avoidance was hurt a little with this build, as Sta AP line gives a boost to avoidance. I don't think its that bad of an issue though, and I am strongly leaning towards this build now as I am seeing some neat new weapons to play with both in Dual Wield and 2 handers that I might be able to tweak into better dpsing on raids (where I main tank rarely, and off tank some), and still be a good tank with the tower and fabled Frostwrath. Syrius