Why is there still a terrible unbalance in the Fervor items throughout the game? Mages have no exclusive items that offer a 100 fervor proc. Scouts and Tanks both have a ranged items that proc 100 fervor that were discovered just shy of 12 months ago, and yet here we sit a year later with nothing in the planning still? The Myth hammer and new Myth 2 hander drop so infrequently and is usable by all classes as well, giving them multiple items with the proc leaving the mages in the dark. Why not simply add the proc of the current Mage ethereal ranged to what it should have been in the beginning, 100 Fervor to match the Scout and tank ranged items.
If mages get a 100 Fervor item, can scouts have their abilities bumped up to be the same base values as Mages before fervor please?
A item that pushes the personal DPS by 100% for 6 seconds gets crazy for scouts AND mages or should I say every class
If this happens, then we should get a Fervor buff on Magi's Shielding like all you scouts have on your offensive/self buffs IMO.
I dont know if it's a bug or intended but the clicky charm I have one will doublecast. It does often and everytime TW is up. Besides. The only mages that give me a run on parse is a Conjy and a Necro. Let them have their fervor because its so hard to stand still from afar and toss fireballs. It drops so infrequently that I have only grouped with 1 person since it was added in game and I play nightly 4-5 hours. Exactly...
Sorry to anyone who doesn't like spoilers... but I've seen this one before. The scouts get mad at the end
It might be the alternative ending where Mogrim says he's going to quit and reappears 3 days later too!
Ugh I hope not, that one's really overplayed. Hmm, if I bring up class cloaks right now, is it trolling or literary foreshadowing?