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Defiler Spells need to be looked at.

Discussion in 'Defiler' started by ARCHIVED-InsaneChaosMarine, Sep 18, 2011.

  1. ARCHIVED-InsaneChaosMarine Guest

    Grifion wrote:
    I don't use Sacrificial Restoration, its kind of a waste to cast when I can cast Ancient Shroud every 4 Seconds.
    I just Use Ancient Shroud, And the group ward, then Ancient Shroud, then Dire balm, then Ancient Shroud, then Group Ward, (because its up again).
  2. ARCHIVED-Sedenten Guest

    Talathion@Antonia Bayle wrote:
    That may be why you're struggling to keep a tank up against heavy spike damage, then. In those cases, I fall back on all of our direct heals in between Ancient Shroud/Deathward casts and redo Carrion when everything is stabilized again.
  3. ARCHIVED-InsaneChaosMarine Guest

    His HP is 100% at all times, Ancient Shroud pretty much heals 30% of his HP Dire Balm like 60%, so no, thats not the case.
  4. ARCHIVED-Sedenten Guest

    Talathion@Antonia Bayle wrote:
    Then he's not spiking, is he? :) Grifion was mainly referring to situations where the tank is spiking hard, not when the tank is stabilized. If you're in a situation where the wards are dropping quickly and refuse to use Sacrificial Restoration, then that would explain not being able to keep up with the damage.
  5. ARCHIVED-InsaneChaosMarine Guest

    Koinoo@Crushbone wrote:
    Well its usually like this, hes either at 100% health, or he suddenly just dies.

    I would really love for defiler's spells to be much faster for the low damage they are, no reason they need to have such high cast speeds.
  6. ARCHIVED-Sedenten Guest

    Talathion@Antonia Bayle wrote:
    It depends, really. I have had cases where the tank is taking so much damage that taking time to cast group ward results in them dying, but bridging with all of my direct heals will keep him afloat until Ancient Shroud recycles a few seconds later. I run into that often on the hard mode content with undergeared tanks (HM EoW comes to mind right now).
    In any case, I agree with you on changing our damage spells--I'd actually prefer for them to simply hit harder or the DOT components to tick faster (whether it be through AA's or changing the base). I'm on board with those kinds of changes.
  7. ARCHIVED-Grifion Guest

    Talathion@Antonia Bayle wrote:
    Ancinet Shroud does more hps than Carrion Warding on 1 target. The group ward is more designed for absorbing aoe's then general single target prevention of death via heals and wards. For example, if the tank pulls a large encounter and starts spiking do not cast Carrion Warding. You are increasing the tank's chance of dying. The single target stuff is more capable of keeping 1 toon alive then the group benefical spells. And I didn't include spells like Deathward, Nigtmare, etc in that casting order because that order can be cycled through endlessly.
    Regardless of what your casting order is in general. If the tank dies while you are using that specific casting order that I mentioned above then the heals that you are giving to the tank is not what caused the tank to die is all I am saying. It would then be a failed cure on a nasty dot, or a hit that is so big it must be stoneskinned, aoe avoided, or jousted, or in raiding cooperative strike.
    Secondly If that is your whole casting order then you have plenty of time to throw in damage or debuffs or more heals or wards. The important thing to note is that you have enough spells up that you will never be out of something to cast. Just have to stay on top of what's incoming and outgoing.
  8. ARCHIVED-silverdragonwolf Guest

    Talathion@Antonia Bayle wrote:
    Tell that brawler to use the DEFENSIVE STANCE!
    That's why he's dying . . .