Crit Mit removal going live tomorrow

Discussion in 'Developer Roundtable' started by ARCHIVED-Windstalker, Mar 19, 2012.

  1. ARCHIVED-Windstalker Guest

    Hey folks,
    I noticed there had been questions on exactly when Critical Mitigation will be removed from PvE items and Crit Bonus removed from NPCs. We have decided to push the change live with the Hotfix tomorrow.
    If anything changes on this front, I'll stop in, but tomorrow's the day!
    P.S. PvP Crit Mitigation will still exist on items.
  2. ARCHIVED-Geothe Guest

    thanks for the update
  3. ARCHIVED-CoLD MeTaL Guest

    Thanks for the update, but its too little too late
  4. ARCHIVED-Nrgy Guest

    Windstalker wrote:
    What is the final disposition on Adornments and Gear balance? Are Adornments going to be popped off and allowed to be traded or sold for adonments which are usefull rather than being forced into worthless 150 hps gems? Is all the gear which is having its CM values removed going to be unattuned and rebalnced so that x2 gear is not better than x4 gear or having heroic gear being 98% as good as raid gear?
    Thanks in advance,
  5. ARCHIVED-Bratface Guest

    Nrgy wrote:
    ^^This
    HP adorns are useless on a healer, if that little HP makes a difference then I suck too much to be raiding or anything else, there are higher priorities for healers, and most every other class.
    I want my raid shards back so I can make other choices and not be ticked off over this blanket solution to a complex problem that YOU created.
    I never, ever would have spent my raid shards on HP adorns, and now you force them on me without my consent or approval, great morale boosting there.
  6. ARCHIVED-Geothe Guest

    Nrgy wrote:
    Being as none of that has even so much as been addressed in the Testing forums by Devs, let alone patched in the 1+ month people have been discussing it, I'd say its safe to say they aren't changing a single thing else.
    CM adorns going to 150 HP adorns instead, and Itemization gets screwed up even further, heh.
  7. ARCHIVED-Yimway Guest

    Nrgy wrote:
    Since things go to test before they go live, then no, none of the issues were addressed.
    I don't really give 2 shakes about the adornment issue.
    However, the itemization impact deserved atleast a response.
  8. ARCHIVED-Synj Guest

    Nrgy wrote:
  9. ARCHIVED-Nrgy Guest

    Ryptide@Permafrost wrote:
    OMG! .. you caught me. Sad Panda :(
  10. ARCHIVED-Mermut Guest

    Are those toons who are having their AAs changed getting free respecs? I know there are at least 3 classes who are having their crit mit AAs turned into mostly useless replacements.
    I think the player feedback has been pretty clear that replacing crit mit with hps is NOT even close to an equitable trade. It's clear we've been ignored, to the extent that the yellow and red 'replacement' hitpoint adornments are the only yellow/red adornments in the game that are signigicantly WORSE then white adorns.
  11. ARCHIVED-Golbezz Guest

    Why do I have the feeling CM will go away but they will forget to remove CB from NPCs?
  12. ARCHIVED-Golbezz Guest

    Mermut wrote:
    The way this should be done is popping off any crit mit adorns and allow them to be sold back to the merchant for the purchase value in plat/shards. HP might be useful for some classes but for many other classes there are far better adorns available for those armor side red/yellow slots.
  13. ARCHIVED-Mogrim Guest

    So Drunder EM becomes just as good as Kael HM tomorrow. In fact, it might be even slightly better.

    Kael HM Crit Bonus, Potency and INT/AGI/STA/STR/WIS will be LOWER than Drunder EM as of tomorrow, and won't have the higher crit mit to make the item better.

    We've been reporting this. As of tomorrow itemization gets screwed up again. This NEEDS to be addressed. Please?
  14. ARCHIVED-Golbezz Guest

    Mogrim wrote:
    You still gain the extra adorn slots as well as more patterns dropping from the DoV HM's vs the drunder EM's. In many cases the stat differences aren't really so far apart that it breaks things. Either way the HM DoV and EM drunder gear will probably all be replaced early in new raid content so I'm not sure it would be worth dev time to adjust HM DoV or EM drunder gear.
  15. ARCHIVED-Yimway Guest

    Mogrim wrote:
    Its like SoE doesn't understand that their game, at its heart is about grinding up content difficulty for better rewards.
    It wont take too much more of this for people to just quit playing.
  16. ARCHIVED-Synj Guest

    Level 92 with no crit mit requirements, will make HM Drunder, a walk in the park, for most guilds.
  17. ARCHIVED-Mogrim Guest

    All they really need to do...

    +15 to all HM Kael Armor INT/STA/AGI/STA/STR like stats

    +.5 to all HM Kael Armor Crit Bonus and Potency

    This would put it in front of EM Drunder, behind HM Drunder, and would be a much easier process to impliment.
  18. ARCHIVED-Nrgy Guest

    Ryptide@Permafrost wrote:
    By which point the ONLY thing in the whole zone worth picking up will be the Shinies... and honestly, how hard do you really want shinie farming to be
  19. ARCHIVED-Chronus1 Guest

    There are no shinies in hard mode x4 raid zones...
    Imma adorn an SF focus on my helm and then crit chance on my boots because mages have had nothing useful for boots and helm making easy mode drunder better than hardmode release. Ah well, still an increase deeps adorns for me.
  20. ARCHIVED-Kinvore Guest

    I don't see why they couldn't just give us a voucher for a new red rune to replace the CM one instead of sticking us with a lousy one that few will find useful. However I'm still looking forward to this despite the inevitability of SOE screwing this up somehow. I don't know why they even bother with test servers, they never listen to feedback.

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