Could really go for a new TLE

Discussion in 'General TLE Discussion' started by Aurorikin, Mar 6, 2021.

  1. Schmetterling Well-Known Member

    before level locking was possible on PvP servers people used to throw themselves of cliffs over and over so they could slow down how much xp they get going through daily live in the game .

    I have never heard of any spirit shards on the first TLE servers Deathtoll and Stormhold .
    Breanna likes this.
  2. MightyMeaghan Well-Known Member

    I know, there should have been :p Things like spirit shards, access quests, and crafting wyrmsteel to kill Darathar would help keep people from tearing through classic content, especially if heroics and epics had 20% more hp and hit 20% harder. Of course, I'm probably the only person that looks back fondly on these things, but I can dream. I've pretty much resigned myself to placing all my hopes in the emu community.
    Breanna likes this.
  3. Schmetterling Well-Known Member

    LOL 20 % more hit points and hitting harder ? :eek:
    we spend over 40 minutes killing Mayong in Castle Mistmoor , and even longer in the thrown room in New Tunaria
    %) minutes killing that Yeti mob in The Icy Keep . Just go on auto attack and make a cup of coffee .
    How can it be more fun having to spend even more time of hit him with all I got and as soon as it comes back on rinse and repeat , yawn .
    We did not even try the dragon at the end on hard we did not want to spend 2 hours killing one mob .
    And how can you ask for heroics and epics to hit harder when a lot of them one hit kill you already ?
    I know there are people who spend that real cash to get all their masters and buy the best gear from the broker .
    But normal raid groups get whooped bad at least at the beginning of the expansion .
    If the mechanics would work right , instead of bringing 8 druids to block aoes , I would agree .
    Breanna likes this.
  4. MightyMeaghan Well-Known Member

    Allow me to clarify. My comments pertain 100% to classic only. :p
  5. Schmetterling Well-Known Member

  6. Sunlei New Member

    They can keep the free to play for the live servers the way it is on live servers and on the main eq2 website.

    EQ2 needs to attract totally new players to the MMO game. I suggest some type of low cost ad
    campaign/tweet byline/ paper 'ticket' with wide distribution for a free account to play eq2 on Kaladim and/or Taranax servers

    only one character to level 22. (craft and adventure limit lvl) This new account should have no limitations except simple ones that wouldn't effect a real newbie like limit plats to 10p. Do not require payment cards! The account free should last 1 month, remind the person daily the last week to pay the sub or the account will be deleted one month after their free month ends. Many real newbies can develop character and game love in that month. They'll start a paying sub, the final email from their character asks to please not be deleted......

    cereal box ad for eq2 please.......!
    Pharliquin likes this.
  7. Elskidorr Active Member

    I'm not sure it's possible to attract a herd of new players for EQ2. It's hard enough to convince current ones to stay.
    Schmetterling likes this.
  8. Shokadezz New Member

    I kinda feel like EQ2 is an itch for people anymore unless they release a new TLE. I know it says i'm a new member but i've been playing off and on since the release(against WoW at the time). I'm actually about to re-sub and join my buddy from the military on Kaladim. The first couple years of any TLE is always explosive, look at EQ1. At the very least allow mercenaries from AoD a bit early LOL
  9. Arielle Nightshade Well-Known Member

    Some of my best in-game memories involve heroic rescues of people to get their shards. It wasn't horrible, it was (usually) fun. Getting rid of group XP that was a good thing.
  10. MightyMeaghan Well-Known Member

    I remember the majority of the xp debt being removed upon shard recovery. Am I misremembering?

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