I want to start this out by saying that my intentions for posting today is not nerfing any class, or restoring the effortless imbalance between sorcerers and summoners, but rather to fix known issues, and allow Conjurors to at least be more competitive and viable in a raid force. Prestige and AA Issues: Planar Conjurations and Planar Dominator (Prestige Conversion stats) DO NOT benefit our pets. This is not limited to primary, but also includes our dumbfire pets. At this point in the game I do not see why all of our prestige, aa, and gear stat enhancements do not share 100% with our pets (stamina/hp aside) There are very few classes/subclasses that can say that an entire side of their prestige is completely useless. Unfortunately, Conjuror is one of them. Conjure elements does not proc enough, and the fact that it is dispelled after one trigger will never make it viable. I enjoy being able to change specs according to the fight at hand on other classes, but there is never a situation where specing all the way down the left side for a Conjuror would be better than right side of prestige. It just seems like a waste of development time if it will never get used. Offensive Onslaught is still completely useless in the Conjuror line of our shadow tree. It does not enhance any spell stats for our mage pet, or the potency for the offensive stance, which the only reason people even use the stance to begin with. Why are there still 100% useless enhancements to our pet stances? Dumbfire Issues (Not Limited to Conjuror): Communion, Aqueous Swarm, and Roaring Flames stop attacking once the target they were initially cast on dies, often leaving much of their duration wasted and out of control of the summoner . They should be controllable just as our primary pets, in that they will continue to attack what we command them to attack for the duration of the spell. The only thing that should be able to damage a dumbfire pet is a direct auto attack, because many times spells that are cast on the entire raid, directly (I.E. 4 well Drinal Elemental/Nox effects) render them useless. They should also be immune to taunts... we cannot control them. Their hit rates were adjusted accordingly, and they are immune to aoes, but they still lack the HP/MIT to combat against detriments like I previously mentioned. Considering they are they bread and butter of a Conjuror's parse these days, why should any given encounter prevent us from effectively using them? This entire GU is very movement oriented, and all pet classes appreciate the adjustments made for summoning primary pets. On the same notion, dumbfires, for all classes, should be able to be cast while moving. Their casting times are ridiculously long (in some cases), and their very nature encourages them to be cast early in an encounter. If we could cast them as we position ourselves in an encounter, the vast amount of spells we have to cast at the beginning of every fight could be more appropriately timed. Balancing Issue: I simply do not know how else to put this other than, "In the status quo, If you are not an absolute professional at playing a summoner, any avg sorcerer is a better choice than you in a raid." The notion of a useless class these days is absurd to me. If anyone thinks that summoner utility justifies the gap of DPS potential between summoner and sorcerers they need to change the batteries in their calculator. Fixing the things I mentioned above would be a nice start, but the fact remains, that until all pets share 100% live stats with their masters, things will remain unbalanced. We have been asking for this for years, and get it in bits and pieces but it is never fully executed.