Or Kael or Skyshrine? I went to SOE Live with an almost singular purpose - to ask developers: "Why in the world is it that every expansion encourages us to go back to old outdated content to level instead of making the new content an attractive levelling path?" I went, I asked, and the answer I got was along the lines of: "In Chains of Eternity, the new content will be the more attractive way to level." The audience cheered, the birds sang, i was happy that FINALLY after 3 expansions spent in chelsith on launch day i would finally be able to focus my attentions on actually going through the new content, seeing the new zones, doing the new quests - all without hindering my character from being at the appropriate level to raid and group with the rest of my guild. So, on launch day of CoE, I logged in and headed down to the Jungle. And what did i get? At Triple XP (VItality + Potion), i was getting less than 1% XP per quest. That means that normal XP per quest was along the lines of 0.3%. Seriously? After 1 hour of CoE questing, i had a whopping 4%. Seriously? At this rate, I would need to spend 75 hours of playtime to get 3 levels. My guildie - who has more patience than I - did just this. She levelled entirely by following along the CoE quest path. It took her approx 20 hours of non-stop playtime to hit 93 (not 95!). After 1 hour in the Jungle, I got really frustrated and went back to chelsith. Now, I'm a healer - a defensive one at that, so i don't exactly slaughter mobs by the hundrers like an SK does. Still, after 5 minutes at chelsith (solo, no merc, no mentoring), I had 5% XP. So... 1hr of CoE content, 5 minutes solo in Chelsith. Then I went to Kael and soloed some higher level stuff. It went much slower, but the XP was higher, so it about 3 minutes for me to get 5%. At the end of the day, I got a couple of groups for Kael and Skyshrine and got to 95 in 3-4 hours. The question is, WHY don't the developers want to encourage us to do CoE content? I'm not suggesting that each easy quest in CoE needs to give 10% xp. I am not even suggesting that quest levelling should be on par with a 6 person group grinding heroic mobs for XP. But, by gods, shouldn't I at least get as much out of my solo questing time as i do out of soloing Chelsith (on a healer at that!). I'm ok with questing being the "slower" way to level. But i still want to LEVEL not be insulted every time I complete a quest. There are some cool-looking zones and an interesting storyline in CoE, but the quest XP gain is a major turn-off for doing it. I am fully prepared to spend twice as much time levelling via questing as i did via "old content grind". I'm ok with that. But approx 75 hours via questing versus (at most) 5 hours via doing old zones, is just insulting and discouraging. (That's 15x the xp for those slow with the math) DEVs, c'mon - what exactly are you achieving by keeping quest xp THIS low? Are you preventing people from being 95 in an hour? You're not, people just ignore the content you worked hard to build and go get their levels elsewhere. Why the hell do you want this? All you're doing is channeling people away from your content and punishing the people that actually enjoy doing it.