There is no question in my mind that EQ3 will be a fantastic game. But I feel that today's announcement of a sandbox type of MMO leaves the door open for failure. Knowing that so many MMO's tend to follow suit with other MMO's, I bring a word of caution to the EQnext team and SOE leadership. Games like Rift, LOTRO, SWTOR and GW2 were all fun games, but will never be HUGE for one reason... class definition. People were confused, deterred, bored. Players not knowing which class was their catalyst lost them many customers and ultimately will lead to their demise. The best part about the Everquest franchise has been class definition. Dependability on a specific class has forced guilds to extend recruitment and has contributed to the success of this game. Many MMOs like those stated above consider class dependency to be a hindrance rather than a benefit, well I beg to differ. It is in my hopes that the EQnext team not follow their example by allowing classes to "blend" like most sandbox MMO's do. It's Everquest! It's rooted into the core that defines this franchise, hense it's success. Guild Wars 2 (for example) eliminated the need for healers by giving all classes healing capability. This was a tragic mistake and believe it or not is having a major impact on female customer potential! Then theres Rift... it allowed classes to blend so much that it has destroyed the community for alt-a-holics. SWTOR was exactly the same way, alts were useless because you already had ability to change your spec to cover almost any scenario. Both games realized their mistakes when retention took a nose dive. They were games designed for simpletons with a "no effort" mentality. Because of that many of us once again, returned to EQ2. Please keep EQnext an Everquest game. We welcome change! But change needs to offer familiarity and challenge to be successful. Our community depends on alts and the ability recreate any specific class for any specific situation. Thanks.