Not to mention contested spawns skew guildprogress for those who actually care to track guilds kills as they aren't hard. They simple added first 9 kills to Skyrshine and now 6 kills to further muck it up. I don't mind contested content imo it add exhilaration to kill an Avatar in front of your competing guild the issue more lies in the players to log in and try. A guild that doesn't try to contest is not going to get kills. Even my own guild lacks a bit on the commitment to pull Avatars yet we can still contest and kill them when we focus on it. The moving on failed pull is a bad idea it lets the guilds fight even more for who gets pulls when. At least with 1 repop location guilds usually take turns on pulls. Multiple spawn locs I can maybe see as valid because they just will be noted by the guilds with chars and people will use F2P accounts to camp all spawns.