With the addition of the new expansion, Blood of Luclin on live servers, there was also a change to how stats are calculated. Although, these new stat calculations may be necessary for live servers, they carry over to TLE servers. As of right now, there is no overcap conversion of casting speed to ability double cast and haste to flurry respectively. With how itemization has been implemented on Kaladim, mages are already near the cap of Casting speed and Reuse speed during the Eof expansion while solo. With raid and group buffs alike, mages are forced to gear into stats such as multi attack and DPS mod which hardly add anything to their outgoing potential. I do believe that the haste conversion is a non issue due to the fact that apparently 4 casting speed or 4.8 multi attack is equivalent to 4.3 haste on Kaladim. Is there ever going to be a possibility that in the future, Kaladim could see the conversion cap restriction lifted? I for one do not know what else we would be gearing for as mages in future expansions assuming that even in ROK, pieces of gear will have well over 5+ casting and/or 5+ reuse. This does not take group buffs and AA specs into consideration. As far as I see it, a solution to what we are seeing now and going forward will be the re-administration of casting speed overcap conversion or Reforging. For the case of reforging, there are many complaints throughout the game for every class lacking stats that they wish they had on pieces of gear either class assigned or a proc being more helpful for a particular arch type . For example, contested Mayong drops an ear that on a beneficial spell cast, it has a chance to increase the target's mitigation of worn armor by 10%, but the blue stats are multi attack and ability mod. The earring is called 'Hoop of the Chosen'. If reforging were enabled, this clearly Main tank healer specific earring would be able to be converted to more useful stats aside from multi attack. I would like to add, that currently there are many sought after pieces of gear that consist of exactly the stats certain classes require and it is interesting to gear as if you are filling in a puzzle, that being said, this leaves MANY pieces of gear to be useless in every aspect of the word. I can guarantee that no melee based class would take a piece with 0.9 AE mod and 4.3 haste over a piece that has 4.8 multi attack and 8.1 DPS mod or some amount of flurry. Yet some classes are forced into these pieces because they are class assigned as in the case from raid pattern drops. What ends up happening, is that this piece is just transmuted or sold to a vendor. For the sake of the game, it is healthy that some pieces see this fate, but it shouldn't be seen from clearing a Raid instance. Instead, allow for reforging the less sought after blue stats to be converted to better stats while still maintaining the upgrade in critical chance and potency. Thanks.