A few xpacs back, devs fell in love with the concept of mana drains in group and raid zones. This overused concept has only gotten worse. Mana drains now are unrelenting and just don't take a little power, it's zero left and it's constantly occurring. Are there remedies? Sure, but they're laughable atm. Overclocked manastones simply don't do it and they haven't kept up at all since their introduction to the game to alleviate the problem. Using them is like watching firefighters drink beer before fighting a fire, so they can drop trousers and urinate on the fire--with about the same effect. Pots in general don't get the job done either. Back to the point of mana draining being so complete, you can drink a pot, eat a manastone and watch your mana drop to zero again before it ever replenishes. It doesn't help they're all on the same timer. To the subject of the post: how about we change our thinking about hearts and shards not being able to be cast during combat? That might help the problem a bit. Right now, if you're a necro or conjy, you're constantly issuing solo hearts/shards to players during a raid fight ad nauseum. Is that really the functional job of summoners? Are there other potential solutions? Sure, cut back on the overused mana drain concept. It's ok to have it, but having a raid force without power for a fair chunk of the raid is ludicrous. You could actually consider updating pots, updating some power regen abilities by having them recycle faster, etc. I'm not suggesting dumping mana drains or that group/raids should be in full power all the time, but right now, the whole concept is like using a flame thrower to light a candle.