Just wanted to start a list of bugs in heroic zones that are affecting zone completion. 1. Vegarlson: Ruins of Rathe, 3rd named (Frog)- 2 separate bugs: 1a- He heals way beyond what our top tier DPS can keep up with until his first port. after that the heals stop and we can damage him normally. I dont see any messaging to help us stop the heal, so we jsut sit there waiting until the first round of scripts is done and he ports us. 1b- Script works, but occasionally he will script the tank buster script that all heroic named have at the same time as his regular move in front, move behind mechanic, which breaks the mob, as he will not root in a specific direction, forcing the tank to get hit by the KB, which is likely not survivable. 2. Vegarlson: Ruins of Rathe, last named- encounter with the 2 tree mobs: 2a- Both mobs ask for the fighter Bulwark of Order spell to protect the group, unfortunately they dont do this together, and most of the time what ends up happening is that the fighter can only protect the group every other time as the ability is on cooldown. 3. Doomfire: Vengeance of Ro, last named 1a- mechanic on the last named works. we understand how to avoid the big heals. The small heals happen at a specific interval. Unfortunately, this fight does not fall within the progression very well. using MC and solo gear to be about 100 points above the required resolve, the group cannot put out enough DPS to overcome the small 4% heals. (killed K first, could not kill V due to the 4% heals outpacing the rate of DPS). Maybe not necessarily a bug, but this is a tough DPS check to be classified as a t1 zone.I know groups have killed it, but it really cant be done only using current xpac gear at this point.