Hello, newly returning player and gotta admit the number of stats and the sources for their adjustment (gear, AAs, etc) is pretty overwhelming. Is there a general guideline and priority for caps that apply to all characters (like crit chance, ability reuse, etc) as well as for dps specifically? I read in a few places that so far in KA, potency trumps mostly all other stats... Good info here, but seems a bit outdated: http://eq2.wikia.com/wiki/Cap Thanks in advance for any info!
Well basically it goes like that get resolve - generally you need get over 210 or so to go T1/T2 heroics in KA get CB - to the cap 4.15k (with quest reward from KA triumph) get Pot as high as you can If you can pick as much fervor as you could it safe to assume 1 Fervor = 100 Pot get 100 speed cast, 100 re-use and as much double cast as you can get about 300k+ AMOD (hint: new purple run set 2/3 can give you 100k, another almost 100k you get from 3 green adorns) Its been believed that you need have 20 accuracy With procs not playing any significant role anymore for DPS -DPS, multi, flurry, WDB, etc no longer needed. Haste still need to be kept at 100 so you can maximize your eth runes proc (which still matter) its good idea spend some time pumping up deity skills with changes that happened in KA they do worth while (basically it % to your base - CB/Pot/Health) As for gear ... well I'd say go with +mit +health - melee stats could be reforged into what you are really need
" both " there is a special autoattack build for geomancers, but for the vast majority auto is useless and nearly useless to bards.
Thanks for the info! This is super helpful. Couple of questions... "DPS, multi, flurry, WDB, etc no longer needed" Basically don't waste AA's on this stuff unless it's necessary as a prereq? "its good idea spend some time pumping up deity skills with changes that happened in KA" So don't worry about the miracle charges and pump points into the passive stat increases?
Yes. Deity points are quite powerful. @10k potency, 10 levels of tithe will give you another 1000, and as you get more it rises exponentially.
specifically into anything that increase you base % life, % Pot (you will get you CB to the cap regardless sooner or later)
If you can pick as much fervor as you could it safe to assume 1 Fervor = 100 Pot 1 Fervor = allot more than 100 pot for most people. Fervor scales. Assuming 16k pot then fervor = approx 1 to 300 (very conservatively)