Hmm! That might've been it; the first character I ran through that had the big, lovely, muffler-like part to find in Gnomeland Security and a round gauge-looking thing in the Moors; the second character to run through it had the small, flat, thin coiled-up hose in Gnomeland, and the pump in the Moors looked like tall, more-obvious-than-the-old-one cylinder. :-/ Uwk
Can you add a description to the pier light, depending on whether or not a light gets added to it? "A warm light shines brightly from this finely crafted fixture." if it does, and "This ornamental light fixture gives off only a gentle glow." if it doesn't.
Sorry, but there is no illumination coming from that new brew day light at all. I'm not sure what you are seeing.
On the various parts for the "Ale in a Day's Work" quest, can we increase the rate of re-pop? As hard as the gauges, for instance, are to see, it's going to take longer to find these things if they don't re-pop more briskly. On Test, there was one other person in the zone, and the gods help me if they grabbed "my" part first. :-/ Either that, or can we have the Parts show up on the Track Harvestables/Gnomish Divining Rods? That would help immensely. Maybe list them under just "feysteel part" or "incarnadine part" if they vary. ;-> Uwk
Note on mobs with one-shot ability: use absorb magic on them, they don't cast those abilities when oom, at least the minotaurs. Portal to the past: Nagafen Lair [fabled] Fires Giant don't have any problem. As usual nameds are too hard to kill with solo gear so I won't try but instance works well. Portal to the past: Ocean of Tears [fabled] Mobs are fine. Aqua Goblin sacrifice is at 1010 resolve with boss stats so no way I'll try that. Portal to the past: Guk [fabled] There's a nasty 60 millions detrimental that needs to be cured fast but it's doable. No one-shots there. As with the others, nameds are way too hard and 4 times the massive 4hours-fight is a no-go. Please, drop their hit points or drop some requirements or something. My chars are geared. It's far from optimal, but I'm not in lockbox stuff. If a group of casuals is running them, they currently look at a 3h+ fight on a single boss (and most instances have several boss-stats mobs). It's not doable.
*whispers* She is the Frostfell Elf, so she has that magical glow that none of the rest of us have. She will see a glow simply by being near it, the rest of us wont, you know that.
I have a few level 100's there but all I can outfit them in is lockbox stuff. But I can help if you need bodies. I have test channel up if I am logged on any character on AB. Unfortunately today, I have to drive the older child's boyfriend to the hospital to have a staghorn kidney stone removed so it will be evening before I can log on at the earliest.
Damn, wrong topic, sorry. Hope everything will go well with your kid Cyrenna! I afk while I do something else mostly, sustaining those fights is terrible.
I have one question on recipe yields. The three Brewcrew recipes yield 3 each, everything else yields 2. Is this intended?
Yeah, another of their problems is that if they're on the ground, they're almost the exact same color. :-/ When they're on top of a grey counter, that's about the perfect placement. Uwk