Virtue IX - The Ward attached to this buff spell is still not working as notified on Beta. Unyielding Benediction III - The Physical ward attached to this spell is still broken as it was on Beta. Divine Fate(Prestige) - The new upgrade for Healing Fate VIIII adds in a buff to potency whenever the threshold of every 20% damage to is reached. As Divine Fate is a Prestige replacement for the Healing Fate line of spells with a threshold of 10%, please add in the same potency buff upon every threshold reached. Reverence - Absolutely the worst heal passive or otherwise currently. The only use for it is the reduction to bleedthrough for the target. If there is no plans to either upgrade with new tier version as it seems can we either have a revamp on the heal or buffs added.
Broken AAs with the changed Spells/System Templar Tree Enhance: Glory Increases trigger chance, but BoL Glory doesn't have a trigger chance. Shadows Tree Devoted Allegiance Increases Stamina of Aegolism, but BoL Aegolism doesn't buff stamina Penance Improves health and stamina bonuses of Holy Armor, but BoL Holy Armor doesn't buff stamina or Health in that simple way Dragon Tree Litany of Destruction AA lost the buff component for Casting Expertise after SpellDA was removed Class Foci Focus: Aegolism Does nothing to the health part, since BoL Aegolism was changed to buff %Health Focus: Holy Armor Does nothing, since BoL Holy Armor doesn't buff stamina/health in that simple way Spell Issues (Continued) Prestige Divine Fate Maybe change it to an Imroved Healing Fate Spells Sanctuary Nice change, but 12 triggers for a 30-47sec spell in times of surge dmg is gone in a blink of an eye Awestruck VI and Sign of Pacification VIII Maybe you could change the combat miti debuff to work on epics and only exclude the stun/daze, cause what else are we doing than fightig epics =)
Geezus, that's horrible. In raids the idiotic ticking damage, our group reactives last about 3 seconds. So now we wont be control effects free (even though they pretty much wired out the use for sanctuary by turning to "no offensive/beneficial spells") or have our group reactives up...
The heal component of Sanctuary is applied separately from the control component. I felt this was pretty clear given that they have different durations and the control component is not nested within the heal component. All they did was give an additional cast of Holy Intercession. It's basically just a very quick cast of the group reactive rolled into the existing functionality.
Lot I missed that Nojael picked up on....working on suggestions for all of these issues but for the reworked Sactuary best possible solution is increase trigger chance say15-20 instead of the standard 12. Doubt we'll get it but tbh those extra triggers are gone faster than all the beer drunken by Gninja at Kander's pool party...and thats pretty fast.