BoL Templar spell issues

Discussion in 'Priests' started by Daalilama, Dec 19, 2019.

  1. Daalilama Well-Known Member

    Virtue IX - The Ward attached to this buff spell is still not working as notified on Beta.

    Unyielding Benediction III - The Physical ward attached to this spell is still broken as it was on Beta.

    Divine Fate(Prestige) - The new upgrade for Healing Fate VIIII adds in a buff to potency whenever the threshold of every 20% damage to is reached. As Divine Fate is a Prestige replacement for the Healing Fate line of spells with a threshold of 10%, please add in the same potency buff upon every threshold reached.

    Reverence - Absolutely the worst heal passive or otherwise currently. The only use for it is the reduction to bleedthrough for the target. If there is no plans to either upgrade with new tier version as it seems can we either have a revamp on the heal or buffs added.
    EQ_Jack, Nojael and kerry like this.
  2. Nojael New Member

    Broken AAs with the changed Spells/System
    Templar Tree
    Enhance: Glory Increases trigger chance, but BoL Glory doesn't have a trigger chance.

    Shadows Tree
    Devoted Allegiance Increases Stamina of Aegolism, but BoL Aegolism doesn't buff stamina
    Penance Improves health and stamina bonuses of Holy Armor, but BoL Holy Armor doesn't buff stamina or Health in that simple way

    Dragon Tree
    Litany of Destruction AA lost the buff component for Casting Expertise after SpellDA was removed

    Class Foci
    Focus: Aegolism Does nothing to the health part, since BoL Aegolism was changed to buff %Health
    Focus: Holy Armor Does nothing, since BoL Holy Armor doesn't buff stamina/health in that simple way


    Spell Issues (Continued)

    Prestige
    Divine Fate Maybe change it to an Imroved Healing Fate

    Spells
    Sanctuary Nice change, but 12 triggers for a 30-47sec spell in times of surge dmg is gone in a blink of an eye

    Awestruck VI
    and
    Sign of Pacification VIII Maybe you could change the combat miti debuff to work on epics and only exclude the stun/daze, cause what else are we doing than fightig epics =)
    EQ_Jack and Daalilama like this.
  3. quisling Well-Known Member

    Geezus, that's horrible. In raids the idiotic ticking damage, our group reactives last about 3 seconds. So now we wont be control effects free (even though they pretty much wired out the use for sanctuary by turning to "no offensive/beneficial spells") or have our group reactives up...
  4. Tsurupettan Active Member

    The heal component of Sanctuary is applied separately from the control component. I felt this was pretty clear given that they have different durations and the control component is not nested within the heal component. All they did was give an additional cast of Holy Intercession. It's basically just a very quick cast of the group reactive rolled into the existing functionality.
  5. quisling Well-Known Member



    I ahh. missed that.
  6. Daalilama Well-Known Member

    Lot I missed that Nojael picked up on....working on suggestions for all of these issues but for the reworked Sactuary best possible solution is increase trigger chance say15-20 instead of the standard 12. Doubt we'll get it but tbh those extra triggers are gone faster than all the beer drunken by Gninja at Kander's pool party...and thats pretty fast.