Berserker's self heal, Blood Rage, hasn't been scaling for a while now. Having a chance to heal the tiniest amount 33% on being hit is almost useless. As the tier of this ability doesn't upgrade, please make it scale some other way. Without KoS hitting, it is already healing for about a fourth of what it should be.
Why is it toxic? Just post it in the testing section or submit bug report, and maybe construct your paragraph a little better so it won't get skimmed over. But yeah. That does seem a bit odd. But then again, zererks are aoe based and love to do big pulls, combine that with classes that provide you proc increase, it might do more than you think, but buffing it maybe 50% would make it probably too overpowered in the right situation. Also I don't know how it would be implemented, but wouldn't it change all servers version of that skill, including the max level peeps, meaning with crazy stupid stats, that might just break it. Unless they can change it for just TLE but then that is added hassle probably target buffing something.
At level 60 it used to heal for about 3% max health, given that a fully buffed zerker has about 14-15k hp, that would be a 400+ hp heal. Currently it is 50-70 heal at level 60. Enough said Seth?
We've gone over this once before in another thread crying about this ability. Even if it was reverted back to it's former % amount, it would still be such a minimal amount of any zonewide HPS incoming to a zerker, 1% at most. Either way, zerker's have the best offensive buffs, damage for tanks, defensive abilities, and have cool hats. Who cares.
Right up there with Swashy and the emo SK. When the content is so easy it doesn't matter what you play, you may as well look good doing it.
And when the content doesn't 1 shot you, stoneskins are worthless! Adrenaline/Battle frenzy > Sphere/Defensive Mind!
It's weird that swashbucklers are better at sustaining with vitality poisons than berserkers with a useless Blood Rage and Vision of Madness which has a long reuse.
I mean, if they aren't going to make it at least a little bit relevant, they might as well just remove Blood Rage from the game to lessen the lag by a more significant amount than the insignificance of Blood Rage lol.
Fantastic idea, let's actually go ahead and remove all the abilities in the game except for each classes top parsing one. Between RIFT and WoW my 1 key hasn't broken enough yet.