I have a few questions about how bleed through was originally intended to work. Can you please clarify how many wards from the same player will mitigate a single instance of damage to a target and at what percent? How many wards from different players in a group or raid will mitigate a single instance of damage to a target and at what percent? If an encounter casts an ability which includes multiple applications of damage (ie. a dot), how many ticks of that damage will a single ward mitigate and at what percent? In this scenario will additional wards on the target from the same player mitigate damage from successive ticks of the dot? Will wards of differing types stack? For instance will the mystic noxious ward and single target ward both mitigate an instance of noxious damage? If only one ward from a stack will mitigate damage please describe the process used to determine which ward in the stack will apply. I apologize if this has been answered before but I would like a current explanation of how the developers feel the mechanic was originally intended to apply. This has the potential to completely alter how shaman are played and will directly affect many players.