Inb4 Talathion jokes. For starters, I don't know what niche you guys want berserkers to be in. DPS wise, the tanks are pretty tied to their counterparts. Paladins and SKs both do good spell DPS. Brawlers are primarily single target. Tank wise, their roles differ. Paladins are better single target tanks, as are monks. Shadowknights and bruisers? are technically more geared towards AOE aggro and survivability. Where do berserkers fall? Look! I made a Microsoft Paint! So.. Following suit. Zerkers should be AOE tanks (Aggro and survivability wise), Single target melee DPS (This is the tough pill to swallow, but deviate and keep their AOE focus if you have to.) and offensive buffs. A few suggestions to shift towards this: Tanking - Numerical damage reduction. Percentages are equally effective versus big mobs hitting like trucks, and adds stinging like a swarm of bees. Numerical damage reduction obviously would be much more effective versus swarm adds than a hard hitting single target. Every class gets a little of this via AAs, but Berserkers could really shine as reasonably stalwart AOE tanks with enough of it. Their current aggro abilities could be adjusted to be more powerful if any DPS changes hurt their AOE aggro. DPS - This is the tough one. Personally, I don't think Warriors should be about self dps. The idea of a berserker kind of calls for it, but I just think Berserkers would be much better off if their role were more clearly defined. I'm not saying to change what they've got, but rather to not keep trying to replace the AE auto attack glory days with some other method of AOE dps. They can make up for that with some support stuff. If all else fails, maybe make their AE auto hit more than 4 targets somehow? Seems difficult. Support - This is one of those things that tanks love. Personal DPS is cool, but so is doing things people actually care about. Amends used to be one of those abilities that i'd get spammed for forgetting to cast it. Death March is still pretty huge. Guardians have all kinds of defensive group stuff. Berserkers are plagued with temp buffs for stats that they are capped on already. I suggest letting them turn those temp buffs into group buffs. Granting them propogation of their own stats to the group, in part or whole pending balance, would be an awesome change. Sure, sitting at like, 400 DPS mod DOES still provide the zerker with small benefits, but having a percentage of his DPS mod granted to the group (25%? 15%?) while his temp DPS buff is up would provide the offensive group buffs that they really need. Warcry kind of stuff. With all of that said and done, you'd have a berserker with reasonably high AOE dps (Probably right behind crusaders), huge swarm add tanking capabilities (Superior to crusaders defensively, similar in aggro) and desirable offensive group buffs counterpart to the guardian's defensive ones and crusader's spell based stuff. They would fit nicely in the MT group with proper gear (as an SK can currently), or slip comfortably into the scout group providing a decent amount of those overcap bonuses. This is the best I can come up with.. and while the seven berserkers worldwide might be upset that they lose their AOE dps focus, they probably wouldn't notice it until after realizing the other directions their class has become awesome.