Berserk, and how it relates to defense.

Discussion in 'Berserker' started by ARCHIVED-Hunadi, Feb 23, 2005.

  1. ARCHIVED-Hunadi Guest

    Correct me if I'm wrong, but from what I know going berserk doesn't affect your defense in any way. Originally it did, but they changed it a long time ago. I'm just posting this because I have seen quite a few people saying not to go berserk because it lowers your defense, I'm pretty sure this is incorrect. So, knowing that it doesn't affect defense should get more people using it and also increase their ability for dps. If anyone has a link to a dev post that says it does or does not affect defense, please post it.
  2. ARCHIVED-CherobylJoe Guest

    I belive you are correct I have never, subjectively speaking, seen my defense drop while berserk. Imagine Aon can comment on this from a parse perspective.
  3. ARCHIVED-EnderMX Guest

    Going berserk adds 5% DPS and 35% increased attack speed. Nowhere does it ever lower defense.
  4. ARCHIVED-Wolveren Guest

    I know it's the discription given in game but I do find it weird, as if increased haste wouldn't increase dps. Not sure how these things can be affected seperately...
  5. ARCHIVED-Zuzu_Angelblade Guest

    I think the confusion comes from a few things:

    Blood Rage takes health when it procs, so when you use this your health drops faster.

    also

    The official description of Focus Rage from http://eq2players.station.sony.com/en/classes/index.vm?classId=4

    ClassSpell Name SkillLevelPower Cost ConcentrationDescriptionBerserkerFocus Rageberserk2001Focuses damage taken into a rage that will sometimes cause a berserk state. When berserk, a berserker loses some defense, but gains increased damage and attack rate. In addition, the berserker may use certain combat arts that require the berserk state.

    The description could be wrong, that wouldnt suprise me
  6. ARCHIVED-EnderMX Guest

    That description is NOT the same description in game. The description in game does not mention losing defense.
  7. ARCHIVED-DaemonSlayer Guest

    You dont lose defense... i became confused as alot of people were saying that you did...
    but it appears that you dont... however i think that because you are attakcing more, it means more riptostes? read that somewhere too...

    I'm certain that it doesnt lower your DEF
  8. ARCHIVED-Dulbecco Guest

    If ripostes were a substantial concern about the added haste, do MTs seriously ask NOT to be hasted by enchanters?

    It just seems weird to worry about 35% haste when we ask to be buff-hasted all the time. Also, does berserk rage stack with chanter haste? How do haste caps affect this combination?

    I know that going unhasted for a warrior was death for aggro in EQL, but i seriously don't know in this game.
    Message Edited by Dulbecco on 02-23-2005 11:16 AM
  9. ARCHIVED-Namsin Guest

    ClassSpell Name SkillLevelPower Cost ConcentrationDescriptionBerserkerFocus Rageberserk2001Focuses damage taken into a rage that will sometimes cause a berserk state. When berserk, a berserker loses some defense, but gains increased damage and attack rate. In addition, the berserker may use certain combat arts that require the berserk state.


    well .. even if you do lose a little defense .. it apparently isnt vey noticeable.
  10. ARCHIVED--Aonein- Guest

    You do not recieve any negative effect's any more from Berserk, they fixed it quite awhile ago. Riposte's in EQ2 arent as a big concern like they were in EQ1 cause chance to Riposte in EQ1 was much greater on the mob's there then it is here.

    Beside's using a parser to check that Berserk does not effect our defense, open your window's like Skill's and Persona window's, if number's dont decrease during Berserk, nothing is being reduced. The only way mitigation can be reduced is if Defense get's lowered or AC get's lowered. I have parsed over hundred's of thousand's damage now coming into the million's ( yes i have no life :smileywink:, ), and havent noticed Berserk to lower my mitigation / defense ever. Dont forget that mob's now have the chance to hit you as much as you hit them now and also have a higher chance at hitting you for max damage, that was implemented just after the first big patch i believe.

    Taemek Frozenberg 40th Berserker
    16th Outfitter
    Blood and Ice
    Everfrost Server

    Enlightened Aonein Amillion ( retired )
    70th Stone Fist of The Celestial Fist
    Five Rings on Luclin Server
    Message Edited by -Aonein- on 02-24-2005 11:00 AM
  11. ARCHIVED-Toxaur Guest

    why is it that i notice, when i have 2 stacked berzerk icons, that my tanking ability suddenly plummets? this is a bug, right? I've noticed this on many occasions.

    I tank great normally, but when that 2nd berzerk stacks, i really seem to take a beating.
  12. ARCHIVED-Erick_Stormfury Guest

    THIS IS FALSE!!!


    it doesn't effect your defense score, but IT DOES EFFECT YOUR MITIGATION.

    with a group very hard or double arrow green mob, I can solo it without a problem.

    the key.... limit my beserk ability.

    when i have no beserks up what so ever, I will regenerate more hit points then the mob can inflict on me... he'll hit me for around 40 points every 3 or 4 rounds.

    when i get a single beserk, he'll hit me for about 80 points of damage ever 3 or 4 rounds....


    when i get the second beserk up, he hits me for 200+ points every 3 or 4 rounds........

    IT DOES EFFECT YOUR MITIGATION!


    -Erick
  13. ARCHIVED-Erick_Stormfury Guest

    Your correct, the previous poster is smoking crack. His parsing is all messed up or something, i've tested this time after time after time.
    He's right, in that you don't see your AC in your AC window drop, however, YOU CERTAINLY SEE THE EFFECTS.

    -Erick
  14. ARCHIVED--Aonein- Guest

    Erick your forgetting one thing, none of our Berserk's reduce our mitigation what so ever unless there is a few that are bugged, none of them state even that like they use too. Agility has been nerfed and Mob's have been increased to hit more often and have a higher chance to hit for full damage. Because Agility has been nerfed and Mob's attack rating have been increased plus the chance to hit for full damage more often, of course it's going to look like it's Berserk's fault, it's the first thing people are going to blame before thinking about what else has been changed. I have had 2 Berserk icon's flashing periodically, constantly, Dual weilding on mob's 5 level's higher then me, and my mitigation hasnt changed. Ive had 2 Berserk icon's flashing on group's of Mob's with 5-6 mob's per group and my mitigation hasnt changed, if it had of changed during group encounter's 5+ lvl's higher then me, not only would of my parser picked it up, but my own eye's would of seen a huge difference with 5-6 mob's hitting you. You wouldnt miss it, and if i had seen it, i would of said yes i seen it.
    Have you also stopped to think what the second icon is that's flashing for you is a bugged skill reducing your mitigation? Have you figured out what the second icon flashing is form, in other word's have you tested every single Berserk proc by itself to see which one may or may not be bugged? Another thing is, there is no point in having 2 Berserk icon's flashing, unless you are under level 37, once you get Tide's of War, just concentrate on one Berserk icon flashing cause Haste percentage is lvl capped, so figure out which Berserk icon is reducing mitigation for you and stop using it, cause my mitigation dont change, even with 2 Berserk icon's flashing even though the second is just a waste.
    Taemek Frozenberg 40th Berserker
    16th Outfitter
    Blood and Ice
    Everfrost Server

    Enlightened Aonein Amillion ( retired )
    70th Stone Fist of The Celestial Fist
    Five Rings on Luclin Server
  15. ARCHIVED-Davish_Darkwolf Guest

    Fortunately going Berserk doesnt lower our defense at all. Else we would be severely gimped.

    Been seing posts regarding this misconception everywhere.

    Also, from my own experience, Soldier's Stance is NOT better than Reckless Stance. Been testing this for 2 days now and i mitigate better with Reckless than with Soldier's (even without Weapon Shield up).
  16. ARCHIVED--Aonein- Guest

    One more thing, Mitigation is based of number's, there is no hidden number's for mitigation, for mitigation to be affected, number's that you can see have to be changed, if number's dont change, mitigation doesnt change, unless of course the mob's get stronger, and your mitigation stay's the same. For example :

    Toughness App 3 :

    Definition : Toughness increases your pysical mitigation for a short time.
    • Increases AC of caster vs crushing damage by 7
    • Increase AC of caster vs slashing and piercing damage by 9
    Meaning, that these number's are included in the AC total, buff your self with Toughness and watch your AC value change, but it say's it raise's mitigation, not AC, see where im going with this? When you put on a Shield, your AC change's, but the AC value from a Shield doesnt change Mitigation, it's value get's added to AC value and we get the chance to Block = Avoidance. Parry skill get's added to the AC value, but it's value get's added to the Avoidance side of the number since Parry doesnt help you mitigate anything, help's you too avoid attack's. Reckless Stance add's to Defense, Defense get's added to your AC value, but Defense is on the Mitigation side of the number.
    AC equal's two value's, Mitigation value and Avoidance value, for ethier of them to change, as in get greater or less, the AC number has to change in the region of greater or less or nothing change's at all, but just because AC value change's doesnt alway's mean your mitigation has been affected, it could be your Avoidance value part of the AC number that has been effected, or it could be the Mitigation part of the value that's only effected, or it could be a combination of both from a certain spell from a mob ie; Lower's Mitigation and Avoidance of target, Lower's Mitigation or Lower's Avoidance.
    I know what people are seeing when they have 2 Berserk Icon's flashing and it's sudden burst's of HP dropping rapidly as if your mitigation and avoidance has dropped, but this can still happen and does happen with no Berserk Icon's flashing, or 1 Berserk Icon, flashing, and can happen just as much. The sudden burst decrease in HP can also be because the mob has acually casted a negative effect spell on you reducing your mitigation / avoidance AC, it could also be a negative effect spell like a DS ( Damage Shield ) put on you so when you hit the mob it hurt's you, but the problem is, it doesnt come up and say, Mob_01 Shield of Flame hit's you for 127, all it say's is, Mob_01 hit's you for 127, reason im thinking this is because ive noticed alot of people taking damage lately, but it's not Barrage damage when i ask, it's just pure hit's, nothing else, so realistically, you dont know if it's a DS doing the damage, a burst of Riposte's for a few second's or if the mob has cast negative effect spell's on you to lower your Mitigation / Avoidance value. Another to make sure to check is Special's by mob's, they drop anyone like a rock, no matter what there mitigation or avoidance is.
    Got to stop looking at your HP and start running test's with window's open and parser's, also take note of what negative spell effect's get cast on you and try your hardest to examine them while there on you, they will give you a descritpion of what they do.
    Taemek Frozenberg 40th Berserker
    16th Outfitter
    Blood and Ice
    Everfrost Server

    Enlightened Aonein Amillion ( retired )
    70th Stone Fist of The Celestial Fist
    Five Rings on Luclin Server

    Message Edited by -Aonein- on 02-24-2005 01:23 PM
  17. ARCHIVED-Spaceweed Guest

    Firstly, it seems quite a complicated equation to actually figure out what is going on. To define it - if the mechanics you describe are true - would be almost impossible.

    There are so many bugs in this game, that without seeing how damage/mitigation is actually calculated taking all arts/skills into account, it's hard to figure out if something is bugged or not.

    Until all this info is provided, it's pretty much a moot point. Keep on discussing though, makes for interesting reading :smileywink:
  18. ARCHIVED-The-Preacher Guest

    Well [FAAR-NERFED!], wish I'd known they changed it. I used to use berserk all the time, mainly with bloodlust...then they changed that some, and it wasn't worth using anymore, because I -did- take more damage. At the time it was easy to notice, so I stopped using it all together. Thanks to this thread, I'll have to start using focus rage again. (Since Bloodlust is kind of outdated now.) Good times! ^__^
  19. ARCHIVED-Erick_Stormfury Guest

    Have tested this extensively....

    all rages are broken if what your saying is true.... i think your just wrong. no where has sony ever said beserk rage doesnt effect how much damage you take.

    single rage, i tank as if i'm basically one level lower then i really am, two rages actice i tank as if i'm two levels lower....

    tested over and over and over.

    go check you parsing...

    its actually very simple to see... i encourage everyone to experiment, you can do this without parsing its so odvious. go find a group double arrow up green mob.



    buff up normal buffs (for level 32), reckless, weapon shield, havoc, etc... DO NOT buff anything that will put you into rage.

    now, as you start to fight, only use skills that WONT put you into rage...

    you'll see you will be healing more damage then your taking.


    now, fire off a skill that will send you into a rage... balok's/enrage is great for this, because it almost ensures you'll go into rage....

    you'll find your taking about twice the damage you were before, still not bad, because you barely were taking any damage, but enough so that your starting to fall in health....

    now rinse and repeat, only this time, after you get your first rage up, add focus rage, or use some of your other skills that put you into rage...

    when you get your second rage icon blinking, BLAM now your getting the CRAP kicked out of you. you will be taking 4-5 times as much damage as you were unraged.

    this isn't just a few times, YOU CAN DO THIS EVERY SINGLE TIME, try it before you come here proclaiming "WE DONT TAKE MORE DAMAGE WHEN RAGED BECAUSE THE LITTLE DESCRIPTION BOX DOES SAY THAT I DO". TEST IT, then come back and tell me what you say.

    -Erick
  20. ARCHIVED--Aonein- Guest

    And that's exactlly how SoE probally want it, keeping it from being defined keep's us on our toe's, makes it more exciting, once EQ1 mitigation was defined it was all down hill from there, tank's knew what they needed, new encounter's were basically the same over and over again, not much changed, mob's got stronger and more HP, tank's got more HP / AC, it was all trivial. There was basically no challenge, till they released GoD and OoW and made raid's locked to 54 people, it was the only way to break the cycle, plus making encounter's some of the most challenging ever seen in the game for a 54 man / woman raid.
    Point is, trivialising thing's make's them boring and turn's it into a grind. It's acually not a moot point, Moorgard has posted on many forum's about how AC is calculated with mitigation / avoidance and how a shield / spell's / combat art's also work, but you are right about so many skill's being bugged, but we have had alot of our skill's fixed and tweaked, there getting there.
    Here is some more reading material i have gathered along my track's, there is a few key point's in these that reguard all Tank class's, but some of the point's that are noted in the post's and toward's said class, see what you come up with.
    http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=2793#M2793
    http://eqiiforums.station.sony.com/eq2/board/message?board.id=7&message.id=2835#M2835
    http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=26408#M26408
    http://eqiiforums.station.sony.com/eq2/board/message?board.id=6&message.id=8186#M8186
    Taemek Frozenberg 40th Berserker
    16th Outfitter
    Blood and Ice
    Everfrost Server

    Enlightened Aonein Amillion ( retired )
    70th Stone Fist of The Celestial Fist
    Five Rings on Luclin Server