Beastlord Warder AI has been re-written to be more efficient and cast abilities more reliably when they are available. Updated warder AA's to grant effectiveness increases
Can we get a fix for Truespirit's Fercity , Prestige right side end-line. The Fervor does not work. And right now we get more from the CB overcap using Warder's Ferocity II, than having our pet active. It is great that the pet is casting abilities, but there not hitting hard enough to be worth using a pet.
trying out the solo, pet does nothing at all, just sits there. I have it set to assist me, defend me. issue fixed, had to recast pet a few times, now its attacking as it should, although dmg isn't what i was hoping for . more testing to go
Are these changes active on Beta? There is 0 difference between beta and live right now. In fact, the few zones I've done, my pet has cast more and did more dps on Live than on Beta. Also, AAs look the same.
Apperently we are not enough beastlords left to argue against what looks like getting the short bus again after these months of promises that we will get a fix with the GU to be T1 dps again as we should be. I suppose 90% already left the game, 9% rerolled assassins and are now looking for something else to start over with and then me and some others sticking with the class since it was introduced hoping for DPG to care enough to make their payed heroic class actually beeing useful and fun again with aa's that affect active mechanics in the game instead of dead stats. Atleast we can still feed power in raids so not feeling completely useless
I'm looking at the BL notes and wondering what this is supposed to mean: *Warder AI has been re-written to be more efficient and cast abilities more reliably when they are available And is there specifics on "upgraded Warder AAs to grant effectiveness increases?" No offense meant, but that's just jargon without specifics attached to the changes like has been done to other classes.
Warder AI has been re-written to be more efficient and cast abilities more reliably when they are available. Can't see warder abilities save one warder so hard to test 16/17 warders AI if i can't see abilities The reptile warder not seem cast Reptilian Vigor or very intermittingly.
critical chance on all warders shows as 0 on beta, shows 144.9 on live. does this mean all warders wont crit? even with the warders specialization aa's? showing about a 5-9b difference in warder dps in reserve solo zones on the names. thus far
Since the patch notes don't really say anything, it's relatively hard to check what they are supposed to bring at all. I still don't understand why so many abilities are designed for autoattack, even though autoattack is only a very small part of the damage. Shouldn't someone have noticed that at some point? Does anyone from Daybreak even play the game anymore?
I did not think it was possible to be more sad about my BL but I am now more sad reading this thread.
Are there any meaningful changes coming to this class? Right now, BL's are complete dumpster fires. Warders still don't produce enough DPS for them to be present, yet we're pigeon holed into using them because you're unable to cast Advantages to build Savagery without them, except for very short windows. I've given extensive feedback on the class in the past and it all goes nowhere. When will we see any kind of meaningful changes?
A lot of people have given feedback to help the class out but it falls on deaf ears. I was waiting til GU to see if I still want to invest my time and money into this clown show anymore
I do like the changes to Warder casting, it is more consistent, and he is casting almost straight away, where before it could take them 30 seconds to cast anything. The main issue i see is Bl AA are Weapon Damage and over cap heavy, but now with auto and weapon damage doing nothing we have a bunch of useless AA. We are trying to do everything to get our Primals 1 and 4 up and cast as much as possible. Could we get a little Pet Melee back ? A the moment wit the AI changes the melee auto of the pet is maybe 4% of the pets damage on a zonewide, 1% of all outgoing. When ROS started Pets Melee was way way overpowered, because of massive DPS Mod +10,000 and Temp buffs like Terrane destruction WD +WDO. but now that dps Mod is maybe at best 300- 500 massive auto attack like that is impossible. Also Dumfire Melee pets do nothing anymore Could you test out giving Pet classes back some percentage of Melee auto again?
BL need 25% increase in the dps to compete with other T1 dpsers. Pet isn't really designed to dps like summoner pets. Advantages and regular combat arts damage need some love.