So this is a stupid question, and I know it's a stupid question, but I figure if I ask it, I'll at least gain a bit of understanding as to why it's a dumb one, which is pretty useful in and of itself. I recently returned to EQ2 after having played it initially during retail, discovering my PC couldn't handle it, and promptly getting distracted by a shiny object until a friend recently reminded me of it. In doing so I picked up the expansion for Beastlords, and have been enjoying it quite a bit on the newer PC I have. (Went from being unable to handle it at lowest settings to being able to multitask while on Extreme. My, how technology marches on.) The only problem I have right now is that I haven't gotten into tradeskilling, and I rather enjoy doing so in just about every MMORPG I play. (The exception being EVE Online, but that's a whole other ball of wax.) Now, in EQ1, crafting weapons and armor tended to be a waste of time, as the resources you needed to get made them inherently weaker than anything else you could get at level. They were, however, usually quite good for twinking alts. I'm not noticing that problem in EQ2. Harvesting seems to be quite forthcoming, even as I just run around blindly leveling without a coherent plan. Outside of not quite getting everything to 20 skill in time to see the next level of stuff (something that 5 minutes of work fixed) I haven't had any bottlenecks -- so far. However, a few friends have told me that generally speaking tradeskill gear gets outleveled rather quickly, especially once I hit the Golden Path content, making it less useful than it could be. (To say nothing about the endgame gear being Epic weapons and armor sets from dungeon content.) They seemed to feel that instead of Armoring or Weaponsmithing, I should aim for consumables -- Provisioner for Food/Drink, or Woodworker for Throwing Weapons -- as I'll always be using consumables the entire way up, and having them available to me "for free" makes things quite a bit easier, even at the highest levels. A third option that I noticed late last night was Jewelry -- which would get me some gear, but also would get me skill runes, which I apparently need for my skills at higher levels. And, of course, there's always crafting my own bags to consider, especially since I am still a Silver account and bag space is always at a premium. The general consensus I'm hearing is that there's no "Right way" to do it -- all the tradeskills have something useful to use and there is not "best" tradeskill for any given class. So here comes my stupid question: What is everyone's philosophy on tradeskills? Do you go for a tradeskill that gets you gear? Skills? Consumables? That has a high value on the broker? Do you pick a tradeskill that corresponds to your character's "hook" in your mind? Or do you take the longer view, and go with tradeskills that would be useful to gear up alts?