But isnt.. turning OFF Auto Attack losing damage???.... Sounds like a lose lose. Heh, I prefer Win-Win's
At this point perhaps they should change it back to how it was for years. More interesting to play a scout and needing to time autos.
With respect I won't post. I'll PM those who want. I don't condemn using this series of commands as it's not intended to be the cure just a band aid and really could lag the user a little.
Not interesting at all... Especially with different Delay in weapons 4s/6s with Haste buffs and procs affecting your swing speed and Group Cooldowns every 5 minutes etc.... Way too many variables for it to even be "fun" timing your own swings like its a damn Virtual Reality MMORPG or something???
Just what? Timing autos was a thing for many years that separated good scouts from bad scouts. Get two weapons with the same delay and figure our a rotation around swings.
This is probably why they removed the auto attack thing in the first place. A lot of ****** players probably complained about it, not it ***** with everything...but hey at least ****** players can look better on the parse.
Make a macro for your stealth abilities that turns auto attack off. Then macro another non-stealth ability to turn auto back on.
This still a bug? Funny how they implement a "Fix" and can't even double check that it works for all said applications... maybe Daybreak/Darkpaw are losing Steam.... -sad face-