Ascension focus effects on 2.0 charm & neck

Discussion in 'Priests' started by Twisty, Dec 28, 2016.

  1. Twisty Well-Known Member

    Can those with following two items from the epic 2.0 rewards post details of how the focus effects are applied to their corresponding ascension ability please.
    1. Dogma Jewel (neck) - https://u.eq2wire.com/item/index/3283773448
    2. Dogma Stone (charm) - https://u.eq2wire.com/item/index/2379998755

    Screenshots would be most appreciated.

    Of particular interest with neck:
    • screenshot of wording on Bulwark of Rime (Ele lvl 6) with neck on. preferably at least with 2 different levels of the ability to see if scaling up ability scales reflect damage. tests on whether it's continuous reflect for the duration vs one-charge and whether it works on pulse damage or only true AEs would be super duper.
    • does stun duration change on Mudslide (Geo lvl 6) with neck on or just adds damage component.
    • how much combat mit per Toxic Life (Thurma lvl 3) increment. preferably at least with 2 different levels of the ability to see if scaling up ability scales combat mit.

    Of particular interest with charm:
    • Is fervor siphon on Thermal depletion (Ele lvl 3) complete or partial? Meaning does it give all the amount of fervor debuffed to caster or just some % and does it change with ability level
    • Think saw screenshot of Etherflash (Ether lvl 3) giving 250 potency to group for 33secs, despite the description. Would like confirmation / screenshot to keep it centralized. preferably at least with 2 different levels of the ability to see if scaling up ability scales potency.
    • How much CB and CP-cap on Terrene Destruction (Geo lvl 3). preferably at least with 2 different levels of the ability to see if scaling up ability scales CB.
    • how much combat mit per Toxic Life (Thurma lvl 3) increment. preferably at least with 2 different levels of the ability to see if scaling up ability scales combat mit.
    Important: both neck and charm add combat-mit debuff to Toxic Life (Thurma lvl 3). Please do the tests with each item separately, and then with both on to see if they stack.
    thnx!
    Knowing is Half the Battle!
  2. Nojael New Member

    The second combat miti debuff text is wrong, it changes withering.
    And focus effects never scale with spell quality

    Charm
    Thermal depletion: On hit 12 sec Increase fervor 0,1 (up to 25x0,1) can trigger every 0,1 sec
    Etherflash: 250 pot (grp) for 30 sec
    Terrene Destruction: 150 CB + 200 CB overcap
    Toxic Life: 6,4 Combat Miti debuff

    Neck
    Bulwark of Rime: Reflect 100% of the dmg reduced ( so that might "scale")
    Mudslide: Another dmg (seems to be grandmaster or ancient dmg (10.000.000 higher than journeyman ))
    Withering: increase physical dmg to targets (ae) by 4,2%
    Siphoned Fervor explains itselve
  3. Tsurupettan Active Member

    I would like to know if Mudslide's extra hit of damage also double casts like the initial spell. Or if the double cast of Mudslide applies the bonus damage twice. Whatever way you want to look at it, I just want to know if the total hits are 3 or 4.