On this fight, if while the mob is casting it's detonation spell its health ticks down to the next checkpoint, it ports the group again but doesn't restart the cast bar. So you can end up with less than a second to get out of the room before the mob one shots the group. It is especially problematic when it ports to the back of the room because it is a long distance to run when you don't get the full time. Would it be possible to make the port restart the casting on the detonation spell or make the mob stop taking damage when it's casting it? It would be nice to not die from dots ticking the mobs health down too far while it's casting.
When we actually get the full cast time of the spell to get out, being ported behind the table isn't a problem. The cast bar is long enough to joust it, however 1/2 or 1/3 etc of it is not. I've never had an issue making it out from the back spot otherwise. There have been weird one offs where someone that's close to the room but definitely in the hallway gets killed by it, but I've just figured that was lag.