(almost) Complete Guide to Heroic Opportunities

Discussion in 'Tips, Tricks, and New Player Questions' started by ARCHIVED-Kantharis, Dec 21, 2004.

  1. ARCHIVED-Kantharis Guest

    Well, I fixed it. I made it as a .pdf for you guys to download Here and have easy access to it on your own computers. I will also be putting in here soon too.
    You can get it in a .doc form here: HeroicOpportunities.doc

    WORK IN PROGRESS


    Heroic Opportunities provide benefits in battle. They can damage enemies, debuff enemies, heal allies, or buff allies. Heroic Opportunities have two parts, the Starter Chain, and the Combat Wheel. Every archetype has an ability to initiate the a Starter Chain.

    Fighters use Fighting Chance
    Priests use Divine Providence
    Mages use Arcane Augur
    Scouts use Lucky Break

    Once a Starter Chain is initiated it shows different icons on the screen. There are 6 different icons for each archetype. If you right click on an ability and select Examine you will see two icons. The first is the icon you see on your hotbar, the second is the icon for Heroic Opportunities. Not all abilities have the second icon.

    Fighter icons are all in Blue, they are: Shield, Sword, Horn, Boot, Arm, & Fist
    Priest icons are all in Yellow, they are: Holy Symbols, Hammer, Chalice, Moon, Eye, & Druidic Stones
    Mage icons are all in Red, they are: Tome, Lightning, Flame, Star, Staff, & Wand
    Scout icons are all in Green, they are: Lock, Dagger, Cloak, Mask, Bow, & Coin

    When an ability with a matching icon on the Starter Chain is used it will either progress to the Combat Wheel or there will be more icons needed in the Starter Chain. The only way to break a Starter Chain is to use one of the 4 abilities that create a Starter Chain. Using the wrong abilities will no longer break the Starter Chain.

    When you get to the Combat Wheel anyone can use any abilities that do not match the icons and it will not break. Under the Combat Wheel it will tell you the effect of the Heroic Opportunity. Scouts have the unique ability to change it. They can attempt to change it up to five times. It must be done before any abilities have been used on the Combat Wheel. To change it, the Scout must use an ability with the Coin icon. Even if you try to change it you could still end up with the same effect. If you cannot remember what icon each of your abilities has, don't worry, when you have an ability on your hotbar that can advance the Starter Chain or the Combat Wheel, it will blink for you. You only have 10 seconds to complete the Heroic Opportunity once you make it to the Combat Wheel.

    All Heroic Opportunity buffs have a 6 minute duration. All group AoE and encounter AoE effects have a radius of 25m.

    --------------------------------------------------------------------------------

    Ability icons in the Starter Chain are underlined. So you must do the underlined abilities in order or you will break the chain (They are only underlined in this guide. NOT in game). Combat Wheel ability icons are in bold. Using the wrong ability there will not break the wheel.

    A '+' sign means the abilities in the Combat Wheel do not have to be done in order. A '-' sign means the abilities must be done in the order shown.
    Most guides say that the different effects from each chain are common/uncommon/rare but I seem to get the common and uncommon about the same number of times, but there is 1 that is rare.

    Fighter starts with Fighting Chance
    Sword [[Starts a Fighter solo Heroic Opportunity]]
    HornSky Cleave = Single Target Slashing DD
    Crushing Anvil = Encounter AoE Crushing DD
    Hero's Armor = Self Armor Buff
    Chalice [[Starts a Fighter/Priest duo Heroic Opportunity]]
    Hammer + SwordDivine Blade = Single Target Divine DD
    Horn + MoonCrippling Shroud = Has a Chance to Slow Enemy Attack Speed When You Are Hit
    ChaliceChalice of Life = Group Instant Heal, Ward, & Health Regeneration
    Chalice + SwordDivine Nobility = Heal Over Time to a Group Memeber
    Coin [[Starts a Fighter/Scout duo Heroic Opportunity]]
    Cloak + BootLuck's Bite = Single Target Piercing DD
    Cloak - ArmSwindler's Gift = Group Attack Technique Buff (slashing, piercing, etc.)
    Cloak - HornRaging Sword = Powerful Slashing DD
    Sword + DaggerArdent Challenge = Group Strength and Agility Buff (+10)
    Lightning [[Starts a Fighter/Mage duo Heroic Opportunity]]
    Horn - LightningScholar's Insight = Self Evocations and Disruptions Buff
    Horn + LightningStorm of Ancients = Encounter AoE Magic DD
    Fist + StarArcane Aegis = Increases AC Against Crushing and Magic Damage
    Flame - ArmSoldier's Insight = Self Attack Speed Buff
    Hammer - Lightning [[Starts a Fighter/Priest/Mage trio Heroic Opporunity]]
    Star + Arm + ChaliceArcane Salvation = Group Power Restoration
    Eye - Arm - FlameArchaic Ruin = Single Target Mental DD
    Hammer + Lightning + SwordThunder Slash = Single Target Divine, Magic, & Slashing DD (3 different hits)
    Flame - Fist - HammerAncient Wrath = Encounter AoE Long Duration Stun and DD



    Priest starts with Divine ProvidenceHammer [[Starts a Priest solo Heroic Opportunity]]HammerDivine Judgement = Single Target Divine DD
    Inspiring Piety = Single Target Divine DD & Self Inspirations Buff (+10)ChaliceBlessing of Faith = Self Buff That has a Chance to Replish Power When You Are HitCoin [[Starts a Priest/Scout duo Heroic Opportunity]]Moon + CloakPiercing Faith = Single Target Piercing DDChalice - CloakDivine Trickery = Single Target Divine DD & Divine and Piercing Mitigation Debuff
    Faith's Bulwark = Group Armor Buff


    Mage starts with Arcane AugurLightning [[Starts a Mage solo Heroic Opportunity]]
    LightningArcane Fury = Single Target Magic DD
    StarArcane Storm = Encounter Magic AoE DD
    FlameArcane Enlightenment = Self Power Regeneration Buff
    Hammer [[Starts a Mage/Priest duo Heroic Opportunity]]
    Flame - ChaliceArcane Chalice = Power Restoration
    Hammer + LightningSuffocating Wrath = Encounter AoE Magic DD
    MoonAncient Crucible = Instant Health and Power Replenishment & Health and Power Regeneration
    Coin [[Starts a Mage/Scout duo Heroic Opportunity]]
    Lightning + DaggerArcane Trickery = Single Target Magic DD & Magic and Piercing Mitigation Debuff
    Flame - MaskTrickster's Grasp = Single Target Magic DoT
    Lightning + DaggerShower of Daggers = Magic DD Proc Buff

    Scout starts with Lucky BreakCoin [[Starts a Scout solo Heroic Opportunity]]
    DaggerSwindler's Luck = Self Attack Buff
    Ringing Blow = Single Target Piercing DD
    Bravo's Dance = Self Attack Speed Buff
    Chalice - Lightning [[Starts a Scout/Priest/Mage trio Heroic Opportunity]]
    Lightning - EyeBreaking Faith = Single Target Divine DD
    Lightning - Hammer - DaggerArchaic Shackle = Encounter AoE Attack Speed Debuff
    Lightning - Coin - ChaliceCrucible of Life = Full Power and Health Replenishment & Healing Proc Buff
    Boot - Chalice [[Starts a Scout/Fighter/Priest trio Heroic Opportunity]]
    ChaliceVerdant Trinity = Group Instant Heal
    Mask + Sword + HammerNature's Growth = Group Regeneration
    Hammer + Dagger + SwordCapricious Strike = Single Target DD
    Lightning - Horn - Moon (???-Is this right? Should be Scout/Fighter/Priest, no Mage.)
    Shield of Ancients = Group Armor Buff
    HornLightning [[Starts a Scout/Fighter/Mage trio Heroic Opportunity]]
    Star + Mask + HornTrinity Divide = Encounter AoE Piercing DD
    Dagger + Sword + LightningSoldier's Gambit = Single Target Magic DD
    Mask - Dagger - LightningResonating Cascade = Power Regeneration Buff
    Lightning - Mask - ArmGrand Proclaimation = Group Increase Power Pool Buff
    Lightning - Cloak - ArmAncient's Embrace = Group Slashing Damage Shield Buff
    Moon - Flame [[Starts a Scout/Fighter/Priest/Mage Heroic Opportunity]]
    [IMG]Arm - Chalice[IMG]Strength in Unity = Group STR, AGI, INT, WIS Buff (+10)
    [IMG]Boot - Coin - Lightning - Hammer[IMG]Ancient Demise = Encounter AoE Crushing DD
    [IMG]Boot + Dagger + Lightning[IMG]Tears of Luclin = Powerful Magic DD
    [IMG]Fist - Star - CloakPast's Awakening = Massive DD & Full Group Health and Power Restoration


    If you're in a group not using Heroic Opportunities, you're missing out on a lot. If you get grouped with people who don't know how it works, just tell them what color icons they should be looking for (Fighter=Blue, Priest=Yellow, Mage=Red, Scout=Green) and let them know what the abilities they can use will blink on their hotbar. If you have more than one of a certain archtype in the group make sure they know who will advance the Starter Chain. In the Scout/Fighter/Priest/Mage chain if there are two Priests in your group and they both try to use a Moon ability, the first one will advance the chain but the second one will break it before the Mage uses a Flame ability. So just make sure they know who will be doing it.

    Another thing to note, if you are in a duo with a Fighter, always let the Fighter start the chain. Duos with a Scout should have the other person start the chain. If you are in a trio with a Scout let the Scout start the chain. If you are in a trio without a Scout, let the Fighter start the chain. If you have at least 1 of each type, let the Scout start the chain (This all assumes that your duos and trios are of different archtypes). In a Priest/Mage duo, the Mage should start the chain.


    If there are any corrections let me know. I have a feeling some of these may be wrong because, there is no Wand, Staff, or Bow shown (Lock , Shield, Tome, and Holy Symbols are on the abilities used to initiate a Starter Chain).
    Message Edited by Kantharis on 05-01-200502:40 PM
    Message Edited by Kantharis on 05-01-2005 02:40 PM
  2. ARCHIVED-Outland Guest

    5 stars for you
  3. ARCHIVED-YrahcazTP Guest

    Great post.

    I know about helping to complete HO as I'm involved in them every group.

    HOWEVER, when I trigger them, I always am immediately breaking them.

    What am I doing wrong? I click the 'spell' it comes up with the HO circle, then if I click a spell or do nothing, I break it within 1 second of starting the chain.
  4. ARCHIVED-Kantharis Guest

    too bad i cant delete my own posts
    Message Edited by Kantharis on 04-07-200512:26 AM
    Message Edited by Kantharis on 04-07-2005 12:26 AM
  5. ARCHIVED-Kinnien Guest

    Nice format! Much easier to use than what I've seen before.
  6. ARCHIVED-Tarindel Guest

  7. ARCHIVED-Kaeran Guest

    I feel like I'm looking at a bag of Skittles. But they're Skittles of Understanding +5.
  8. ARCHIVED-ZenWeasel Guest

    :smileyvery-happy:

    That is indeed most wonderful chart up top. Thank you for making it. :smileytongue:
  9. ARCHIVED-Avocet Guest

    Sticky? I think so.
  10. ARCHIVED-Auntee Guest

    I'll now be taking bets on how long it will take for someone to name a guild the "Skittles of Understanding."


    Oh...Great guide, by the way. Thanks for taking the time. :)
  11. ARCHIVED-Kinnien Guest

    You might also want to add that "-" combos are non-ordered, and "+" combos must be done in order.
  12. ARCHIVED-Kantharis Guest

    yea i thought i had that, i had to type this up like 10 times because i kept accidently dragging one of the color icons into this window and then it would make me have to retype it all. i'll add that now.

    ooo and I just joined the sticky club
    Message Edited by Kantharis on 12-21-2004 06:39 PM
  13. ARCHIVED-Pogel Guest

  14. ARCHIVED-Yeevle Guest

    Wow, thanks for this guide, I haven't even bothered trying them yet, although I will have to before I start grouping and such.

    Thanks. Great post. :)
  15. ARCHIVED-LordAsmodeous Guest

    One thing that could improve your chart:

    Fix the color coding. Take, for instance, the fighter's chains. It should be blue for the fighter until the coin for the Scout is mentioned, then the arrow should be green for the scout from that point on, until a different class is selected.

    Likewise with all other classes.

    I think that would make it easier to differentiate the order of the chains.

    Me.
  16. ARCHIVED-gaspodia Guest

    That's the first time someone's managed to make me understand heroic opportunities. I never give stars out, but if I did, the OP would get a full set! :smileyhappy:
  17. ARCHIVED-Ignernt Guest

    Yay! Make sticky please!
  18. ARCHIVED-DeportedSQ Guest

    :smileysurprised:

    much much better then the oher guids I have seen... 5 stars for you for taking the time to post this info...:smileyvery-happy:
  19. ARCHIVED-Isldur Guest

    5 stars for you...


    this needs a sticky

    Everyone who groups should print this out and tape it to the left side of their monitors.


    ...wait the gives me an idea... you know those keyboard calendars, this would be great in that format.
  20. ARCHIVED-Kantharis Guest

    are these arrows any better?