Advocatus Diaboli guild hall, Everfrost Server (img heavy)

Discussion in 'Norrathian Homeshow' started by ARCHIVED-Ventisly, Apr 14, 2009.

  1. ARCHIVED-Ventisly Guest

    Our guild, Advocatus Diaboli, means Devil's Advocate in Latin: Someone who takes a different viewpoint on things for the sake of identifying strengths and weaknesses. Upon first entering our guild hall, visitors enter our Foyer and are greeted by a different view than other guild halls. To the left is the Personnel Translocationator Chamber, a mirrored gnomish device that somehow moves guildmates and visitors around the guild hall. We also keep our growing collection of trophies in this area for all visitors to enjoy while they are waiting for an escort to guide them through the guild hall. Please click on the images below for larger versions for more detail.
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    Upon passing through the curtain at the end of the Foyer, the Dragon Tower looms large over the center of the courtyard reminding all of the sacrifices we have made and challenges we have conquered.
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    For those daring and crafty few that are able to make it to the top of the Dragon Tower, a shrine awaits to allow for reflection and repose.
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    The entryway into the guild hall proper is protected by members of our elite Hall Guards. Being Ogres, they aren't so bright but they get the job done. Banners for our two raiding forces, Alpha and Omega, hang at either side of the large doors. As you pass, the guards proudly announce the champions of the guild, Alpha Force: First Strike & Omega Force: Final Judgement.
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    Here you see our guild fishtank is protected by the guards, Dunt, Tuch and Dafish.
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    The guild hall is divided in half, one side dedicated to serenity, knowledge, creation and life, the other side to greed, decadence, destruction and battle. Below are views of our "evil" temple and "good" chapel to accomodate our Freeport and Qeynos citizens.
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    Managing the resources of two raiding forces takes a lot of planning and organization. The guards, Lef and Rite, help ensure the guild officers aren't disturbed during their meetings.
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    Signs outside several of our more specialized areas of the guild hall help guide visitors to their destinations. Several of these are described below.
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    It takes a lot of food, drink, arrows, potions, spells, armor and many other things to raid 7 days a week. Our crafters are kept busy but we take care of them with nice crafting areas and good pay. We provide both Qeynos and Freeport versions of each table so that any crafter can feel at home and we have recently acquired a Blood Iron and Sootfoot forge for specialized items.
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    We also provide a minature set of crafting tables for our height-challenged crafters.
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    From above you can see the Guild Terrarium in the center of the great hall with the Orrery on top to provide a view of the heavens. Inside you can view several fine examples of Burynai, Di'Zok, Droag and Aviak and we even have a crazy Goblin dragon rider.
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    Our Broker and Banker are convienently placed in our merchant and staging area. The banker, Goldie Locks, manages personal and guild treasures behind some very secure gates.
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    The guild harvesters are kept quite busy collecting raw materials for our crafting army.
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    We also provide a pawn shop for unloading all of those treasures from overstuffed bags and boxes. Who knows what strange items are kept in the storage area behind the curtain.
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    Our staging area is where we brief all raiders on the night's plan. The mender, Phixa Dent, and stable hand, Manny Euer, keep the raiders in top shape. The strategist, Dora the Explorer, is an invaluable member of the team although she has retired from adventuring and instead just helps everyone get to where they need to be with her vast experience of Norrath.
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    We have several areas for entertainment and relaxation. First is the bar called Beavers where the rougher crowd tends to unwind to loud music and dancing wood elves. A rare peek behind the curtain shows the small but comfortable dressing room used by the performers.
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    At our cozy pub named The Rusty Mug, we have some tasty meals, refreshing beverages and pleasant music to relax to. A library is also available for study however snoring is strongly discouraged.
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    One of the destinations for the portal devices is the Wayback. This takes you to a location far in the back of the guild hall where one direction takes you to the druid grove and the other to the Zek Arena where duels and arena pet combat take place.
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    The airship is now open for daily flights to distant lands. Fares are:
    • 2g per rider
    • 50s for gnomes
    • Trolls are free since we "hook" them up to help refill the gas tanks
    Please obey the following rules while flying:
    • No spitting out the airship
    • Do not pull the pilot's tail at any time
    • Gnomes may only be thrown overboard at elevations of less than 1000 feet
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    I hope you enjoyed the tour of our guild hall. We'll leave you with one last view from the Wayup portal destination. Come by for a visit on the Everfrost server just off the Commonlands docks.
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  2. ARCHIVED-Fayth-VOX Guest

    Very creative. The dragon tower is beautifully designed and I am in love with the custom signage, definitely filing that one away for future use!
  3. ARCHIVED-AJ52370 Guest

    Very awesome! Though my absolute favorite thing were the signs. So creative and one of those small details that just makes a place. Great job!
  4. ARCHIVED-Karrane1 Guest

    I visited your hall last week.. all I can say is Awesome !!! Its much more in person !!! And I have to say, the zone in area took me back for a min hehehee.. but there was no lag zoning into your courtyard that way.. Very nice touch imo!!
  5. ARCHIVED-Nexxus Guest

    Very impressive. I have to agree on the signs, those are great!
  6. ARCHIVED-Avee Guest

    I really like the creativity and the time you put into your guild hall. There are a lot of REALLY great ideas and use of every day things! Way to go!
  7. ARCHIVED-Guildie Guest

    Simply INCREDIBLE!!!! The best GH I've ever seen! I really love it! The dragon tower, airship and custom signs are SO creative! Thank you SO much for sharing this. I will be dropping by to see this awesome place in person! Exceptionally well done!
  8. ARCHIVED-Sorasha Guest

    While I really like the entire hall - it is masterfully done - the sign posts, tradeskill area and pawn shop are my absolute favorites and well done!
  9. ARCHIVED-SilkenKidden Guest

    The whole place is really very impressive, but I couldn't help thinking that Dilbert would be quite at home crafting in your cubicles.
  10. ARCHIVED-Jintakes Guest

    This is really excellent and, like others, I love the signs. I do recall the same signs in posts a while ago and I think they were yours. The pics of the signs were so familiar, loved them then and love them now. I remember reading about the thoughts behind the beaver sign and laughed. Great place! You and your Guild members should be proud.
    ~Jin
  11. ARCHIVED-Ventisly Guest

    Thanks all for the nice comments about our guild hall. The picture of the signs was posted a while back when someone was asking for a way to label rooms or something like that. They were actually a bit trickier than it may seem since the decorative axes have quite a bit of thickness and you have to get them placed just right to not show the axe yet also not be able to tell what the sign is made of.
    I've gotten tells from several of my guildmates that they saw things from our guild hall through these pictures that they never noticed before while being in it.
    There's a lot of little details that I'd like to add to the guild hall but it's walking a fine line between keeping things functional and keeping the guild hall from looking empty. I've got a really cool idea for the two towers but haven't started on it yet for fear of being kicked out of the guild hall permanently by those who can't appreciate the fun over the lag.
    Looking forward to many new guild hall features in upcoming live updates!
  12. ARCHIVED-Lieren Guest

    The whole hall is very nicely done. I love the dragon tower and the way you have the tradeskill area set up.
  13. ARCHIVED-SHIMMERSKY Guest

    This guild hall is wicked! Love it--what creativity--its amazing!