I do see the sense in going to a Pristine or non-pristine style of crafting. I am wondering how this might affect rares? As a newer player, I had to harvest all of my rares. It would really hurt to have the time spent in harvesting that ruthenium cluster wasted if a crafter didn't get my item to pristine and therefore I was left with either nothing or a non-usable product. Which, although non-pristine doesn't hapen alot, does happen frequently in the crafting market. Seems like an awful big hurt to put on crafters and newer players alike if they end up losing some rares. I like the fact that while it may not be pristine, I Can still use those crude blackened iron gauntlets and know that I at least got something worthwhile. What if you kept the first or second bar stats of the item and did away with the other two? Then there would always be a usable item created, whether it was an adept3, or a piece of armor, and no rares would be wasted. So for example, you could have two possible outcomes to your maple thing: A pristine maple thingy with +5, or a rough lumbered maple thingy with +2. With always having two possible outcomes the item will always be usable if a player really needs it. As for AppIv's, that is a good question also. I do know that alot of crafters sell their non-pristine on the broker, and that this is the perfect chance for newer players to 'snag a deal' so to speak.