The purpose of this guide is to help players understand the mechanics of the PQs in JW, KP, Fens and how to best negotiate each PQ working together effectively. I'm publishing it only in the spirit of maximizing the experience for everyone so PQs don't drag on longer than necessary. Each of these has essentially three elements: the main boss, adds, and ancillary things that have to be done. Jarsath Wastes: You know the Iksar statue will be walking soon when the "birds" appear over him. Teamwork is the key. The winged adds that surround the ballista need to be killed off and the ballista repaired. As long as the iksar statue is walking, he takes zero damage (until he's almost at the battlements, in which case hang your head in shame). Two things need to happen. 1. The winged adds need to be pulled from the ballista to the stone statue as it's walking and destroyed by all the people pouring damage on the statue. 2. Give the player who's going to repair the ballista time to get the mats and recipe and repair the ballista. This should happen BEFORE the statue reaches the ballista and walks by. Players who know what they're doing will stay ahead of the statue and be working on the next ballista before it's needed, so that when the statue arrives, it can be shot with a bolt, the iksar statue kneels (the only position in which it takes damage at all) and everyone pours the damage on. Again, pouring damage on the statue while it's walking accomplishes nothing because the statue can't take any damage unless you're killing the adds. The winged adds should never be fought at the ballista (sure, they can be, but maximum efficiency is the goal here). Killing the adds reduces the ability of the statue to resist taking damage, kneeling or otherwise, so make sure they're being destroyed. If you see someone pulling the adds to the statue, resist the urge to nuke the crap out of them and pull aggro off the player trying to get them back to the statue. Occasionally, I see players fighting winged adds around ballistas that the statue walked by and is no longer in range. Don't waste time unless you're totally bored and just want to kill them yourself. If you're really lucky, maybe you'll win the Stone Sword of the Iksar, which is pretty nice. The Fens: The Herald arrives and now you have the quest. There are a lot of adds surrounding the dragon and these bad boys need to be rounded up and brought back to the dragon and destroyed. Usually, one of the smart players will run around and grab them up like the king of the Easter Egg hunt and bring them back to the dragon where they'll be facing a barrage of player damage. They help the dragon not take damage, so they must be eliminated. Once they're down, expect them to respawn at certain points of the fight, so again, someone should gather them up and bring them back to the group. You want to spot the inexperienced players? They'll be the ones off to the side pulling solo adds to fight. This is a straightforward tank and spank and pour the damage on. Don't let the adds stay out of range; pull them in to the dragon at every opportunity. The fight will end much sooner than if you stay focused on the dragon. With some luck, you may win the charm. Kylong Plains: This is the fight that seems to have a fair number of people confused about what to do. Hopefully this guide explains the mechanics to make this run more smoothly. There are several elements to this fight: 1) The Omen Feeder, 2) the Yha-lei mobs, 3) the tentacles and 4) the Hydromancers on the aerial platform. Once the PQ has spawned, you need to kill 100 of the fish mobs to get the Omen Feeder to spawn at the big bubbly pool in the center. This is usually helter skelter killing with a lot of mini groups running around. Fairly basic "kill it if it moves." Here's where the trouble begins. The Omen Feeder spawns and people begin pouring damage at it. RESIST THE EFFORT. Why? Remember the comment about all the tentacles? They supply a buff to the Omen Feeder. Let the tank grab aggro and lead the Omen Feeder around who eats the tentacles, which removes the buffs. Don't take aggro from the tank, who trying to facilitate the fight going much quicker. If you must nuke something, keep the herd of Yha-leis down while the tank is doing his/her job. Once all the tentacles have been eaten, then light the fires and kick the tires because it's time to put the Omen Feeder down. One cautionary note here--remember the Hyromancers? Periodically, you'll be tossed in the air. Avoid landing on one of the aerial lily pads where a hydromancer is, because if you do and then jump down, high probability you'll die. If you simply avoid the lily pad, you'll survive the fall. DO NOT, UNDER ANY CIRCUMSTANCES, KILL A HYDROMANCER. If you do, you just caused the coin reward to be cut in half. Otherwise, at the end, you have a chance to win the fabled/relic helmet. Hopefully, this guide will provide the information needed to move through each PQ quickly and smoothly. The more people work together in cooperation, the faster the boss goes down and you can move to the next. If I missed anything, apologies in advance.