Experimentiation is ment to be difficult, and very time consuming. All of your equipment doesn't help. There are no short cuts. Not only are the counters different than regular crafting, they are also hardly effective at all. Really, this brings back memories of the first year of crafting in EQ2. Its amazing what kind of tricks our memory plays on us to make such things seem pleasent. As with old style crafting, the real key is to keep durability from dropping. This is more important than progress. This is more of a concern than success in each round. All in all, using the durability counters every round is the second most important thing you have to do to guarentee success. The most important being you have to counter events. If you don't, this round is an automatic failure. If you do...this round could fail anyways. There is no guarenteed success on an event counter so don't spam progress. Remember: Experimentation is different than regular crafting. The rules are different. Now there is a problem. You want to use all 3 durability counters every round BUT each round is 4 seconds, each counter refreshes in 4.1 seconds. Problem? Eventually your going to push yourself back so far spamming all 3 that you'll hit the beginning of the next round. If there is a counter...you've just taken a big hit. I find it is better to start using all 3 durability counters, but after a few rounds stop using the last counter and pick it up as the first counter in the next round and then hit one more durability counter and allow the third to refresh. Your only using 2 of the 3 counters each round now. This lets you avoid falling behind and accidently getting into the next round. This also gives you more opportunity to work in a 3rd counter if you need to counter an event. If the last counter you used last round is need this round, make it the only counter you use. Better to use 1 and start fresh with 2 durability counters next round. If you have trouble telling when a round ends/begins there is a game sound that happens each round to mark the end. The sound varies between success and failure, but the crafting device only makes sounds at the end of a round. Towards the end of a crafting run (with maybe 20% progress to go) you can afford to start mixing in progress counters to hurry the combine along *if* your durability is high enough. If your over 50% on durability, going all progress should be safe. If your in the red, keep building durability agressively. Hopefully this helps in your endevors. Just remember not to fall into a rut and keep using the same counters over and over again. If you do, you will fall behind and you will accidently fall into the beginning of the next round which can result in a very big durability hit.