h1 eye of night (small tweak requests)

Discussion in 'General Feedback' started by Xavion, Dec 23, 2022.

  1. Xavion Well-Known Member

    * leech needs fix its at h2 level instead of h1

    * remove the some trash or remove the end boss summoning all the trash in the zone getting to be kinda annoying to have to spend 20+mins in a zone clearing all the trash just to fight end boss

    *drastically nerf damage on the 3rd boss not sure if theres something everyone has missed but one of those 4 guys does something in first few seconds that hits like a truck and is huge spike dmg before you can really get a few seconds to dispel his shield off.

    * nerf dmg on the water port on 2nd boss or nerf the slow alot of people on port to water die in a few seconds and cant reach land fast enough or even heal thru it at times

    * 4th boss has weird issue where ho will get permastuck in a uncompletable state if you do it wrong time and wont cancel or progress makin the fight a complete slog

    *maybe reduce trash abit around first named? noticed a huge amount of lag when you pull trash in surrounding area
  2. Taled Well-Known Member

    1) Leech was lowered, it went back up with the reset - on the patch in January it will presumably be fixed permanently, but since they are out of office it seems they can't update it remotely.

    2) The trash porting in isn't an issue as you gear up, only when you're lower resolve/stats. Clear the big groups of trash so you only get single mobs porting in and it is a lot easier. Make sure whoever is doing the relic clicks the Servitor's to auto kill them, as well.

    3) Pre target the four adds and have someone in group dispel all four immediately on incoming. The only thing the buff really adds is the Moonlit Strike prox though.

    4) Kill the sludge adds and the water snare dot does a LOT less damage.

    5) I've not seen that, but be aware that the heroic version has a different trigger for the HO than the solo does -> He DOES also have the same blue emote as the solo mob, but you cannot knock him off until the pink/purple message, that first comes about the same time as the first bulwark. It is kind of confusing. Also keep in mind that a large number of 'Spell to CA' conversion abilities are being avoided a lot currently so those HOs arent completing well, so have a melee toon do the HO - Then stop ALL damage on the named and burn the bat.

    6) The first area is pretty laggy in general for me, especially if you are facing toward the second half of the zone. I THINK rendering the fight in the middle is causing a huge processing lag issue.
  3. Loke Member


    Don't cure the arcane det Umbral Umbrella and you won't get as many adds. Last time I did that encounter in H1 it was a 4 minute fight, only 4 cures total and only 2 servant of shadows adds during the fight. Make a trigger on "hopes Umbral Umbrella is cured" if you have trouble tracking text from the named. Also you can zap some of the shadows adds with the laser when you go up to zap the orbs.
  4. Chrol Developer

    Oppressive Sands has been reduced to match other H1 zones.
    Taled likes this.
  5. FuRiouSOne Well-Known Member

    Remember The Emerald Halls? Now that was a trash chore! :eek: