either its temporary and intended or its permanent and intended its in the patch notes so its not a bug
The implementation makes eg DarqUi crash if you reduce the amout from 50.000.000 with 1 platin.. so it's a bug
Causing issues with a non-standard UI isn't an EQ2 bug, it's an issue the non-standard UI has to fix. That said, it's an intentional change, not a bug.
The DarqUi bug occures on selling 50.000.000 and reducing only. Reducing at lower starting amount works. Would guess it's a EQ2 bug on reaching 50.000.000 platin
If it's in the patch notes, why one earth would you report it as a bug? Are you just being deliberately obtuse?
The above comment means it is a bug with DarqUI, not with EQ2. Whomever maintains DarqUI updates to catch up with the patch, you may need to disable that element in your custom UI and use the default UI. Third party UIs can go wonky when some UI element in the game is changed and that is NOT considered an EQ2 bug. You'll need to check with the creator/maintainer for updates.
They forgot at least 000 It it's a temporary fix for a platin exploid it's OK, but otherwiese it's just a bug
Is the inability to remove coin a custom UI bug? Complete with a chat message of "coin removal is disabled"? As you're here responding, why are broker transactions limited to 50m plat when krono's are going for 800m+? All this is going to achieve is increase chat spam and make selling them inconvenient (I'm a UK player on a US server, playing at UK times and my Kronos usually sell after I've gone to bed).
I just posed on another Bug thread that reported : Cannot remove coin from broker for items that sold - "Removal of coin from a sales display is currently disabled." ... verified on Skyfire server that I can not do broker searches ("Consignment searches are disabled"), or even buy an item from a seller's display case in their own home (visitor access granted) - get "consignment purchases are disabled".
My comment was simply based on the DarqUI issue, not addressing the rest of the broker issues. Others on the team are addressing that, and we should have some further details soon.