Can y'all start putting the entire patch notes up? Things like food/drink buffs being stripped when leaving instances, level range being taken off of the description of harvests, BoL items not being able to be salvaged and transmuting into 2 expac old materials, changing icons on Overseer missions, changing achievement adornment rewards, new expert CAs/spells being doing less damage than the previous tier of the same CA/spell, disabling crafting writs post 110, slowly murdering crafting, etc...
It's odd that they list every single item that is renamed, but leave out mechanics changes... Patch notes that are complete in a useful fashion would be lovely comprehensive List of all mechanics changes followed by a single line 'a number of items have been renamed/had spellling errors fixed' Instead we get exhaustive list of every renamed item zero information on mechanics changes
So why not put it in patch notes? We're not all on Discord. So they intend for you to lose equipped food and drink, every time you zone out of an instance?
So now along with Outfitters the Provisioners have no reason to make anything from BoL. And I realize that most of it's not a bug, it's intentional, and they do not communicate with us that they are doing these things. How much time does anyone spend in overland areas at this point? What's the point of long duration, high stat food that requires rare mats and costs 1000s of plat if it is just going to be stripped off every 10 minutes? How TF has crafting gotten so ridiculously terrible? What's the point? What's the vision here? Why is it not communicated?
It’s almost like they don’t want us to know what they’re doing, isn’t it. A bit of transparency from them would go a long way right about now. This change just seems really underhand to me. Talk about angering your player base, they’ve just hit max level and heading over cap.
I hate watching ineptitude, poor communication, and underhandedness **** on something I loved so much. It took 15 years but the relationship has run its course. Thank Tunare there's a plethora of private server EQ1 iterations. Here's looking forward to some for EQ2.
Its quite possible there may actually be an EQ3 in the works and if they run this one into the ground we will all go our merry way to their nice shiny new game. ??? LOL Anyone else here remember Star Wars and NGE? This feels like that Wonder how that will look on a resume when they are standing in line for another job, my only hope is their next potential employer will be an ex EQ2 fan, cause I can promise you that if my job performance was as poor as what I have seen here I would be out on the streets.
Let's get this straight. The food/drink buff is a exploit. The level range description is a likely bug (displays correctly on Test according to Niami). Icon changes? Meh. The other issues mentioned are probably balance related or delayed fixes (EQ1 players understand that expansion are basically still in beta 2.0 after release).
Playing Guess the Mat Level is even more intriguing than Where's Waldo....not. They're both horrible, lol. I question that they stuck several new hire newbies onto EQ2 to develop and patch BoL, so that the experienced team members could transfer over to begin work on EQ3. Last we knew, there were what, 10 devs working on EQ2? Now the newest Darkpaw pic has about 40 people in it. There's no other logical explanation for the bump up in devs. If they were looking to sell, they'd want overhead down as far as possible to keep them in the black I'd think.
I am so glad there are a lot of players testing and reporting bugs associated with BoL. By the time I really start adventuring there, they should all be worked out. I've found enough bugs to warrant calling in an exterminator, and I have just been fooling around in BoL. Other things seem to be intentional but boggle my mind. So to keep stress levels down, I generally only play in BoL's entry-level area about once a week for a couple of hours. That will probably keep me busy until the next xpac. Hopefully, by then, DB will have all the wrinkles ironed out so that it will be enjoyable to play there.
Let's agree to disagree. An exploit is something that a small (size of pool can vary) group of people use to extract an advantage in game over other players unknown to the devs. Point of fact, this "bug" existed at least two xpacs ago, everyone in the game knew about it and so did the devs. There was ample opportunity to actually correct the problem, which never occurred until recently and let's just say the "fix" had unintended consequences. To call something an exploit that has been common knowledge in the gaming community by all involved and let run for almost 3 years is ludicrous.