Greenthings and Hallucinations! After recent patch I've noticed no matter which pet I use (Planeswalker or Aery hunter) in fights ranging from 2:30 to 7 minutes his auto attack hits anywhere from 3-7 times with a weapon delay of .9 secs, My personal auto is hitting roughly 200 times with a delay of 1.8 seconds. It seems this was an unintentional change and possibly his CA's are interrupting auto or delaying it. This defiantly is an issue for summoners because our pet is a good part of our class damage potential. Thank you
I've noticed this as well hope this wasn't intentional as well, us summoners can't afford to loose anymore very few of us remain. HELP
Don't forget if you are trying to push something into top bugs and you are also having this issue to like the first post.
Inmy last raid with planes walker wisp blade 7 mill dps planes waker 5 mill dps aery whip 4 m dps and Celestial Strike did not proc a Single time in an 8 minute raid Normaly Planeswalker is near the top fo my parse now it si at the very bottom. the air pet was worse
Ive also noticed alot that planewalker/aery hunter normal auto attack doesnt even work sometimes planewalker doesnt even do celestial strike
Hi, I am seeing similar issues with SK pet as well. It will refuse to auto attack some heroics bosses. On others it will do *some* but still feels like less given the duration of the fight. On others it will do 1 or 2 hits and that's it.
cool in a 40 min fight Planeswalker hits 26 times and i'm hitting 900 times - seems a little bit broken
The 110 comment might be valid except Aery Hunter is not 110. Can't say what the SK pet is. Why not give a 120 upgrade to the Epic 2.0 pets? We can get upgrades for Epic 2.0 spell. The pets were the real reward for doing Epic 2.0.
Or we are not going to upgrade the epic 2.0 pet, make that spell into a pet buff that adds to the base stats, or add spells similar to what the epic 2 pet was given.
Yeah, I was running on the assumption that the non-2.0 pets are probably awful anyway. Amiiss's idea about rolling it somehow into a buff would make sense. If you look at the regular pets, though, it already says something about being affected by the spell tier of your 2.0 pet. So, you can pick any strength of regular pet... from super really awfully sucky all the way up to merely way more sucky than the 2.0 pet itself. What a lot of options! Yay!
lvl110 should have nothing to do with it as its attacks aren't missing, they're just not happening according to the log. unless the logging is incorrect for pet auto-attack attempts
My reaper atleast, if it gets CC'd when casting ANY of it spells it breaks and just sits there unless i recast it, then it'll break again soon after.. but sometimes its not always getting CC'd other times it'll just randomly stop auto attacking.. no CC just kinda breaks. pisses me off tbh