I used camels in Sinking Sands, Pillars of Flame and Maj'Dul. Worked fine, as soon as I figured out how to stop one-shotting them! (Mentored down to 45.)
insect - confirmed- dusk leapers, nek crawler, shade spinners....all spiders, most places u go in nektulos forest bovid: antonica: glade deer works, yet antonican stag fails, despite quest icon and being a known bovid warder. ooh, shadowy stags work, too!
I was actually just coming to ask if anyone has been able to get it a second day. She basically is still just telling me to come back tomorrow.
Don't know if this is an issue with beastlords' taming or not but here's critters that seem like they should work, but don't & probable groups based on beastlord taming categories. toxic cobras in Sinking Sands (reptile) Crocs in Timorous Deep (aquatic) swamp constrictors in Feerrott (reptile) cave serpents in The Caves (enchanted) virulid conquerors in The Withered Lands (insect) --this is the flying ones, the beetly ones work These do not work to update.
canine- guard wolves in freeport work, black wolves in commonlands DO NOT yet they have the bag/quest icon shadowy snarlers and adolescent snarlers in darklight wood do not work. frothing snarlers and a slavering pup (more wolves) do not work. all these have icons like they "should" work. a coldain tracking wolf in thurgadin harbor works, keep in mind u will lose faction if u kill the guards. a thurgadin war wolf works. a scavenging war wolf works. it would appear they need to have wolf in the name, to work.
boar - bentor the mighty in halas, a sick pig (3) in somborn village of loping plains, and a pig (2) in windstalker village all work. the pigs in thundermist village were unattackable and thus, would not work for me.
Well. interesting detail that one "must be engaged in combat" wait? "combat"??!?! to TRAP an animal in a CAGE?!!?! umm, no. animals are generally either lured into a cage with bait (i.e. food) or are tranquilized at a distance and dragged in; with larger operations, animals are herded via fear. but "combat"? really? {/e wonders if whoever came up with this quest EVER watched the Discovery, Nature, History, etc. channels} so,.. why is this a Level Five(5) quest? I went out into Antonica looking for boars, and birds, and fish, oh my! The ONLY beasties that will NOT be one-shot by a L110 PoP-equiped player are those in PoM and beyond. and, oh wait,. there are no Boars in there that I have found. hhmm,... so can this be read as "Time Sink" for more duplicate, read: useless, familiars? As I rather expect it will take 2,000 familiar cannibalizations to gain one level? or is it 3,500?
Niami DenMother, I just want to say thank you for your years of supporting EQ2. I am so sorry there are stupid people out there that messed with your webpage but truly I appreciate you and all you've done through the years THANK YOU!!! Dailyn Goldenvalle Fallen Gate
I had bats for my first quest - I went to Obol plains and there are obol soulgliders and obol soulwings they are agro -- I didn't hit them at all just grabbed their agro and headed for the ground. Clicked on trap -- took about 10 minutes to get all 11 for the quest (this was my 103 Warden on Maj Dul) Dailyn Goldenvalle Fallen Gate
On FG server it worked great for me the first day, got rodents and captured armadillos in commonlands. But now everytime I try to get the quest it keeps telling me come back tomorrow, I did it 2 days ago and it still says come back tomorrow.