The new system kills raids 4 raid zone - lok -7 days 11 nameds per week (nothing fan, nothing loots) T2 do not rule for more than a month, nor can anyone kill them (2 guilds do not count, one with permafix, the second simply ignored the event and burned it) Because of the strict sequence of kills, raiders can not try others. In the end, we get 1 raid a week (kill that killed, and try to fix T2) I believe that a similar situation will be with all subsequent nameds. As a result, for 6 weeks from the start of the expansion, there is simply nothing to raid. Thus, you remove the raiders from the game, they simply have nothing to do because of such large locks, and other restrictions.
it's not anything new that they make mobs nearly unkillable as a time gate to make the expac space itself out, and eventually nerf them along the way
The linear arangement of raid mobs imo is great. I'm enjoying the feeling of progression. What would be even better is if each mob was progressively harder which is not necessarily the case. If you can keep all T1 killed in a week with time to spare, then go work on Trak. If you have Trak locked down, then work on KA flawless. Next smash your brains into the next mob in progression until it's dead. Don't complain. Push on forward.
kinda like the idea of killing everything in one raid then taking time off for a week to go play something else tbh opens up options.
I guess it depends who you raid with. back in PoW (Plane of War) days, guilds like Equil would only raid PoW and not the Drunder zones because they didn't need to. so it really was like raid once a week
We killed Trak flawless 2.5 mounth ago We don't need raiding previous raid exp. We have all members flawless KA and myth if you alone have not achieved anything when it was important. This does not mean that all such
It was at the end of the expansion, and not at the beginning, 1 zone had a loсk of 7 days, but not all And they did not go there, because it was not interesting, and not because there was simply no place to go
These zones were using the old formula of lockout time is linked to the number of bosses. I am reducing the lockouts on all the 7 day lockouts to 5 day lockouts. It would be nice to link lockout to the number of bosses killed so if you only kill 1 you get a lot lower lockout than if you clear zone but we do not currently have that ability.
or for example: if kill any T1 in zone - lock 2 days if kill any T2 in zone - lock 3 days if kill any T3 in zone - lock 4 days if kill any T4 in zone - lock 5 days
I was saying that we cannot do that. I wish we could but we are currently able to. Tomorrow's update will change them to 5 days.
because guilds "exploited this" and were able to farm zones a few more times a week then they should've been able to.