Created this thread so I can update any new breakout coordinates when houses are added, etc. All coordinates are rounded up to two decimal points. All information was taken from old breakout coordinates thread created by Jazabelle, eq2.wikia.com Housing Breakout Guide, and any new coordinates found in other posts. Here is link to old breakout coordinates thread. If you have a breakout coordinate that is not listed below, please post in this thread so I can update the list. Thanks! Housing Breakout Guide - eq2.wikia.com Coming Soon! How to video on breaking out using coordinates below. Evil Housing Freeport: Freeport Large Homes (no fly zone):North Freeport Waterfront: 43.37, -0.04, -21.61Gorowyn: Gorowyn Large Homes (no fly zone):By the river: 54.65, -161.77, -699.56On the docks: -247.64, -150.54, -31.49Neriak: Neriak Large Homes (no fly zone):At the teleporter for Death Grotto: 25.22, -14.10, 130.58Good Housing Kelethin: Aerie Kolmas and Aerie Amree (no fly zone):Outside: 30.48, -38.17, -12.43Cave: -550.51, -123.43, -1.13New Halas: New Halas Large Homes (no fly zone):Base of the ice pillar: 492.70, -111.31, -341.21Docks: 63.93, -111.92, -370.53Top of the waterfall: 35.22, -33.04, -469.98Qeynos Qeynos Large Homes (no fly zone):On the exterior steps of 2 Bayle Court: 13.81, -4.74, 32.11Neutral Housing Maj'dul: A large Maj'dul Residence (no fly zone):Bottom of stairs that lead up to Skygazer Plateau: -18.17, 16.30, -187.12Entrance to Court of Truth: 27.29, 7.90, -60.26Open, sandy area overlooking part of the city: -23.18, 19.26, 30.07Red and Blue tent visible from the outside area of that house: -36.89, -8.82, -58.95Roof: -6.80, 13.13, 14.82Street level: -41.02, -8.82, -64.36 Thurgadin: Thurgadin Grand Hall (no fly zone):Guild Halls Highhold Guild Hall (fly zone): Skyshrine Capital Guild Hall (fly zone): Tier 1: North Qeynos Tier 1 Guild Hall (no fly zone):South Freeport Tier 1 Guild Hall (no fly zone): Tier 2: South Qeynos Tier 2 Guild Hall (no fly zone):North Freeport Tier 2 Guild Hall (no fly zone):Restored High Keep Tier 2 Guild Hall (no fly zone): Tier 3: Antonica Tier 3 Guild Hall (fly zone):??: 162.63, -17.44, 654.53Bridge: 31.46, -5.81, 154.76Overlooking the beach in Archer's Forest: -764.07, -9.47, 732.92Commonlands Tier 3 Guild Hall (fly zone):Coast: -377.94, -46.68, -955.94Restored High Keep Tier 3 Guild Hall (no fly zone):Tier 4: Antonica Tier 4 Guild Hall (fly zone):Commonlands Tier 4 Guild Hall (fly zone):
Prestige Housing Arcane Academy (no fly zone): Attic: -4.71, 16.86, -111.93Fountain: -83.26, -24.45, -44.21Just outside the door: -8.21, -5.91, -109.34Roof: 7.35, 36.90, -118.35??: -29.97, -18.80, -261.48??: 13.96, 36.65, -124.01City of Mist (fly zone): Ocean area floating above "water": -210.65, -7.94, -567.54Ocean floor (no real water): -225.75, -55.99, -559.25Tree area (no real ground): 321.62, 46.18, -628.95Court of the Master (no fly zone): Bell tower: 198.79, 265.14, -56.68Westernmost tower, outside the window: 196.31, 254.28, -45.09Westernmost tower, lower ledge: 200.58, 221.12, -72.97Darklight Palace (no fly zone): Outside front doors: -589.34, 27.90, 33.36Deepwater Retreat (fly zone) (Video): East Waterfall Start: -716, 261, 1137West Waterfall Start: 1286, 342, -122South Waterfall Start: -618, 259, 1153East Waterfall Solid End: -3059, 515, -428West Waterfall Solid End: 3022, 515, -184South Waterfall Solid End: -1099, 515, 2870East Waterfall End: -3726, 515, -399West Waterfall End: 3356, 515, -290South Waterfall End: -1219, 515, 3099Tippy Top of Water Dome: -217, 2580, -396"Cave": -1407, -328, 1811"Cave 2": -1960, -392, 1185 Deepwater Retreat Miscellaneous Waypoints (not in breakout) Top: 0, 1168.44, 0Bottom: 0, -700, 0Southeast Shelf: -839, 293, 580Northwest Shelf: 621, 260, -973Dhalgar Precipice of the Deep (fly zone): Dimensional Pocket (fly zone): Top platform above entrance: 88.43, 417.31, -1.97 Elaborate Estate of Unrest (fly zone): Ethernere Enclave (fly zone): Everfrost Summer Home (no fly zone): Fearful Retreat (fly zone): Behind the fire wall: -19.43, 5.26, -609.81 Felwithe Mansion (no fly zone): Ceiling hole (able to run on air here): -78.27, 173.68, -703.69Tower (land here for building): -81.41, 175.00, -346.37Waterfall (bring own flooring materials): -75.88, 114.54, -450.98Waterfall "Cliffs": -131.31, 111.76, -542.94 Freeblood Lair (no fly zone): Just outside balcony: -58.23, 3.57, -14.73Fright Manor (no fly zone): Inside mausoleum: -21.36, 1.76, 30.65Outside fence: 8.32, 6.27, 55.33Basement: 5.34, 1.79, -9.42Galleon of Dreams (no fly zone): Back crow's nest: 4.14, 76.95, -58.75Boarded up room: -12.91, 12.60, -60.12Ceiling beams in room outside boarded up room: -5.22, 21.08, -55.25Front crow's nest: 4.04, 80.11, 20Middle crow's nest: 3.86, 95.38, -24.77Top of rearmost room: -0.37, 51.56, -114.78Under the grate--floor is not solid: 16.20, 8.94, -25.30Under the stairs (1): 16.50, 17.80, -47.60Under the stairs (2): -16.50, 17.80, -47.60Upper roof: 6.81, 51.19, -111.55Hall of the Champion (no fly zone): Hua Mein (no fly zone): Isle of Refuge (fly zone): Kerafyrm (fly zone) (Video): Awakened Above Middle: -1172.75, - 38.75, - 80.00Awakened Below Middle: -1126.75, -184.75, - 89.45Sleeper Above Middle: -1107.25, 126.75, 463.25Sleeper Below Middle Above Floor: -1114.00, -193.30, 480.00Below NW Corner Above Water: - 940.00, -169.00, 300.00Below NE Corner Above Water: -1269.00, -169.00, 300.00Below SW Corner Above Water: - 940.00, -169.00, 630.00Below SE Corner Above Water: -1269.00, -169.00, 630.00 Kromzek Keep (no fly zone): Lavastorm Winter Home (no fly zone): Edge of the world: 503, -72, -1,407Mountain: -60, 30, -228Mountain (other side of lava river): 69, 102, -137Ocean (no real water): 12, -70, -325Rocks in the bay: 235, -68, -763 Maj'Dul Astronomer's Tower (no fly zone): Maj'Dul Vacation Suite (no fly zone): Mara Estate (fly zone): Mistmoore Crags Estate (no fly zone): Beach: -330, -135, 145Beach (eq2wire source): -284.30, -140.23, 174.77Crypt of Valdoon door: -150, 5, 15 Oakmyst Glade (no fly zone): Personal Dojo (no fly zone): Attic: 5.26, 5.48, -7.35Roof: 3.76, 8.22, -8.88Personal Grotto (no fly zone): Personal Library (no fly zone): Personal Planetarium (no fly zone): Moon area (behind invisible wall): 0, 3.1, -118Moon ledge: 0, 9.9, -53Sun area (behind invisible wall): 0, 3.1, 118Sun ledge: 0, 9.9, 53 Private Opera House (no fly zone): Relic Tinker (fly zone): Researcher's Sanctum (no fly zone): Out in the water (no real water): -204.15, -60.15, -331.76Residence of the Blades (no fly zone): Rum Runners Cove (fly zone): Sands of Renewal (fly zone): Above house entry (blackout area): 70, 105, 192Above library (blackout area): -90, 59, 173Outside cliff: 78, -54, 50Outside ground: 300, -461, -140Window breakout (careful not to walk back into house): 69, 43, 107 Santa Glug's Cheerful Holiday House (fly zone) ( Video ) Counter Globe Breakout: -561, 47, -1020.5Table Globe Breakout: -1506, -55, 1004Mantlepiece Globe Breakout: -78, 363, 1634 Double Door Breakout: -2596, -329, -32Inn Door Breakout: -1749, -357, -1860Top of Stairs Door Breakout: 1708, 381, -1053Ceiling Breakout: 717, 1745, -107 Secluded Sanctum (no fly zone): Below the entry area, over the abyss: 54.79, 345.74, -25.03 Skyblade Skiff (no fly zone): Sterncastle: 30.33, 27.68, -71.14 Snowy Dwelling (fly zone): Storm Tower Isle (fly zone): 1st Tier Catwalk: 77.25, 117, 25, -104.312nd Tier Catwalk: 75.26, 99.24, -97.13Top of tower: 68.48, 78.10, -107.39 Tenebrous Island Refuge (fly zone): Upper Island: 65.2, 162.39, 47.97Tinkerer's Isle (fly zone): Tower of Knowledge (no fly zone): Uncanny Estate (no fly zone): Vacant Estate of Unrest (fly zone): Vale of Halfpint Delight (fly zone): SW of docks (very close to barrier to the NW): -206.75, -2.59, 153.18
Hua Mein: I don't have the coordinates for Hua Mein, nor specifically for the exterior cave which some people use. But for sure, above the Tiger's Head unlocks miles of bare mountain country. I use that to store the giant Vesspyr trees, although they require time and proximity to spawn, squashing my dream of creating vast, dreamy vistas. And you can't fly there; it takes time consuming ground travel to get anywhere.
That's my major gripe about Hua Mein. For cryin' out loud, it's OUTDOORS. If there should be any restrictions to flight, it should only be in the caves, where we have "roofs" over our heads. :-/ Right now, it's climb up as high as you can, then use old-school scaffolding, then try to plant a 'pad just beyond where you're bapping your head against the flight ceiling. X-/ Uwk
I plan on continuing to add more breakout locations for houses. I will be adding some non breakout points as well for those houses that you cannot fly in but are huge like the Hua Mein house and put a note (non-breakout) in title of the waypoint. I just wanted to make sure the old ones were listed before I posted and a few that didn't get updated but I knew were posted somewhere.
Re: the Qeynos houses: (whoops, hit the wrong button too soon ) I've found that if you tilt a Divider or whatever up to the level of the slanting roof edge over the balcony (the one that looks out to the Mage Tower, no matter where your house actually is ;->), you can then scramble up to the flat top of the roof, which offers yet another "room" for decorating! Once up there, if you slither down again on any other side of the roof other than the one you came up (there's an invisible barrier around the balcony), you'll find yourself in "South Qeynos" (but be careful, you could fall through the world, too). If you've already placed a t-port pad somewhere you can get back to, you're good to go. Uwk
Yeah, first attempt and successful. Now I can start with the front garden at 2 Bayle Court Thank you all for this great guide. @ Uwk: your walkthrough using notepad helped so much as well
You're welcome! I do tend to ramble a bit (no, really! ), so if you could wade through all that confusion of mine to have it be useful, I'm impressed! You're welcome. Uwk who'd like to see your results when you're done!
Added Deepwater Retreat and Santa Glug's Cheerful Holiday House breakout locations. I also did videos and made these house available to tour and see the breakouts in person for a limited time. Where are the houses....Antonia Bayle, Freeport side, owner Ocarinah. I will be slowly adding more breakout videos.
If I understand the post correctly, you can't breakout of High Keep Tier 3 guildhall at all then? Thanks
Correct. If there is no waypoints listed under the title then most likely it doesn't have a breakout. I basically took the old list and updated it with any info that was posted afterward that I could find. I have added some of the new housing breakouts as well. I do not own this guild hall to even tried to breakout from it. If I had access to someone else's, I am willing to try. If someone else knows of any breakout for this guild hall or any guild hall/house that the list is missing, please let me know and I will update the list.
Hmm...the High Keep ones are still in Antonica and the Commonlands, right? I haven't ever broken out of a Tier 3 before, but I've been in a guild that had; seems to me, just stand as close as possible to the front doors, look at those coordinates, and maybe pick a spot 10 or 20 farther out from there (i.e., if your farthest coordinate point might be to the East or something, go out another 10 or 20 to the East)? Not sure. :-/ Uwk
For Sanctus Seru Promenade, one breakout is -77.57, 272.33, -13.72. This puts you on the roof of the main building. Enjoy!
Actually, that middle coordinate, the height, should be more down around -138 or -139, because -135 is a wee bit too high; you come in pretty far above the beach, though not high enough to do any damage. (For those unsure about such things, negative numbers in the height coordinate reduce the height; the bigger the negative number, the lower something is. Yeah, I know, it's weird; numbers...) Uwk
Added Sands of Renewal house breakout locations. Need to work on adding to the prestige house list after frostfell ends.
Very nice! I was surprised that the Personal Dojo had an attic and roof. I've only toured them and have necer seen evidence of such things. Do I have to buy one in order to see the breakout locations?
If you have a character on Maj'Dul, I have 4 Dojos there. PM or post here the character name and I'll give visitor access... they might already have it set. Server: Maj'Dul, Qeynos city, Characters Gufio; Nejiara; Shartara; and Uzeepiha. Probably not the last one.
Nejiara's Dojo is set for visitors. Shartara's Dojo is set for visitors. Server: Skyfire; City Qeynos; Character Zargoh That should do it.