I think the Hp on the mobs are way too high for the rewards. A T2 zone that gives 9 resolve loot from mobs that take an excessively long time to kill vs other T2 heroics is not enticing. I only do it when it's part of the daily, without it I can almost never convince friends to go into that zone.
The only time a pet can even be considered as a target for that curse is when the pet is directly the target of the boss. We have no plans to change that. I have gone over the encounter just to be sure and made sure none of the checks include pets. Only when its his target.
So, we can't cure pets, so if they grab aggro it's a wipe. Okaay. May I ask for the reasoning for this being as intended?
You should not be using pets to tank encounters like this. By removing the ability for pets to get the curse at all will encourage some to try tanking it with a pet to bypass the mechanic.
I think Gninja just told your tank to learn to hold aggro..or your pet class to learn how to control their threat
summoners have a whole AA line for pet aggro management. Is it that bad or is it simply... ignored in favor of that little extra parse from other AA?
I'll repeat, we weren't using a pet to tank. But OK, I understand the reasoning behind this now so we'll just make sure everyone kills pets before this encounter. It was a coercers charmed pet btw, so no aggro management tools available
Really? I always thought that coercer have best in game agro management tool set ... peaceful link perhaps could reduce risk?
The Solo verson is not fixed..... I have a Shadow knight and Perrin Wonderhoof is my Elete Merc. We went in killed everything in the zone no problem. With one exception which wiped us 5 times now trying all kinds of tactics with my Merc. I have 7 resolve gear and a 20 resolve cloak my Merc is max trained and has 7 resolve gear and adornments. Now maybe I am just a lousy player I figure I am about average. I can get him down to 50% he kills my merc and then me or just one shots me out of the box and then goes after my merc. I can even kite him to about 50% and then he kills me. So I looked up what he drops in the Solo version. Out of the 56 Master Spell Scrolls found as drops so far the odds of getting one for a Shadow Knight are maybe 56 to 4 on a really good day on a random roll where you could get the same things about 10 times or so I would up the odds to about 560+ to 1 on a bad day. By the time I am able to solo this dude and get anything of value to me from him I will already have upgraded all my spells to master and be in 9 resolve gear. He only drops 7 resolve gear which I already have. So he is not worth wasting my time on let alone dying for. Honestly do you guys ever calculate this stuff out from the players point of view? I don't mind getting beat once in a while I am always up for a challenge but when there is nothing worth fighting for why fight. I am going back to decorating. Love and Light everyone. If anyone wants to look at thins list here is the page http://u.eq2wire.com/actloot/zone_npc/805/21599/false/0/0 95 Absolution VII (Master) Spell Scroll 95 Allegretto VIII (Master) Spell Scroll 100 Ancient Shroud IX (Master) Spell Scroll 98 Ancient Wrath VIII (Master) Spell Scroll 100 Aspect of Darkness VIII (Master) Spell Scroll 95 Assault VIII (Master) Spell Scroll 95 Befuddle VII (Master) Spell Scroll 92 Berserker Onslaught VII (Master) Spell Scroll 100 Blackguard VII (Master) Spell Scroll 93 Brutality VIII (Master) Spell Scroll 96 Call of Shielding VII (Master) Spell Scroll 97 Call to Arms VIII (Master) Spell Scroll 96 Chaos Anthem VI (Master) Spell Scroll 93 Charging Tiger VIII (Master) Spell Scroll 99 Chromatic Shower V (Master) Spell Scroll 100 Crescent Strike VIII (Master) Spell Scroll 95 Dark Siphoning VII (Master) Spell Scroll 97 Dismay VII (Master) Spell Scroll 96 Divine Strike IX (Master) Spell Scroll 98 Doom Judgment V (Master) Spell Scroll 91 Doppelganger III (Master) Spell Scroll 100 Dragon Rage VII (Master) Spell Scroll 100 Elemental Aspect VIII (Master) Spell Scroll 95 Epiphany VII (Master) Spell Scroll 93 Eye Gouge VII (Master) Spell Scroll 100 Favor of the Wild VII (Master) Spell Scroll 93 Fusion IV (Master) Spell Scroll 98 Gouge VII (Master) Spell Scroll 91 Hold the Line VIII (Master) Spell Scroll 91 Holy Armor VIII (Master) Spell Scroll 94 Inspired Daring V (Master) Spell Scroll 100 Jael's Mysterious Mettle VII (Master) Spell Scroll 93 Lightning Fists VII (Master) Spell Scroll 91 Litany VI (Master) Spell Scroll 94 Maelstrom V (Master) Spell Scroll 100 Mana Intromission VI (Master) Spell Scroll 94 Maul VIII (Master) Spell Scroll 97 Murderous Rake VII (Master) Spell Scroll 94 Nightmare VIII (Master) Spell Scroll 100 Overpower VIII (Master) Spell Scroll 91 Perfect Shrill IX (Master) Spell Scroll 98 Prismatic Chaos VII (Master) Spell Scroll 100 Ranger's Blade VIII (Master) Spell Scroll 97 Rebuke IX (Master) Spell Scroll 97 Regenerating Spores VI (Master) Spell Scroll 95 Salubrious Invocation IX (Master) Spell Scroll 94 Shield of Faith VI (Master) Spell Scroll 91 Silent Palm V (Master) Spell Scroll 100 Skeletal Grasp VI (Master) Spell Scroll 98 Snipe VIII (Master) Spell Scroll 95 Soulrend VIII (Master) Spell Scroll 94 Tempest IX (Master) Spell Scroll 98 Unflinching Will VIII (Master) Spell Scroll 92 Unholy Hunger VIII (Master) Spell Scroll 96 Vehemence VII (Master) Spell Scroll 93 Wild Accretion VIII (Master) Spell Scroll 100 Misty Leather Leggings Leather Armor (Legs) 100 Misty Leather Tunic Leather Armor (Chest) 100 Misty Spectral Dagger Dagger 100 Misty Spectral Sword Sword 100 Ongnissim's All Seeing Eye Charm 100 Ongnissim's Linked Bracelet Wrist 100 Ongnissim's Mercenary Breastplate Plate Armor (Chest) 100 Ongnissim's Mercenary Gauntlets Plate Armor (Forearms) 100 Ongnissim's Mighty Hammer Mace 100 Ongnissim's Stony Dagger 100 Illegible Scroll: Revocation of Life (Journeyman) Item Pattern
I would check your potency values... my sk can Harm Tickle and 2 shot basically everything in there, ascensions aside.