Very odd issue in raid tonight with positional spells like Dispatch and Debilitate. Some mobs had no back to attack at all. I could spin around them get closer, move away, whatever, and the back attacking spells could not be cast. Gouge (front only) could be cast from any position. Tank had aggro, mob clearly was not spinning with me, they just had no back to attack. Range anywhere from 0-4 anywhere around the mob made no difference (circle strafing still didn't find a back to attack) Various KA raid zones, lots of different mobs. Switching to another mob in a group would sometimes allow me to back attack that mob, sometimes not. Sometimes, after a little while casting non-positional spells it would 'fix' itself, but not reliably. Very, very frustrating not to have access to a pile of CAs. New issue tonight after the patch.
That was for Assassin too, btw, but our Brig in raid also mentioned he was having the same problems with positionals. So yeah, it's real lol.
Also had issues tonight with positional attacks on BST. Bunch of mobs I could not get back attacks on but could get flanking.
It works just fine... If you target directly.. OR you go behind the tank you are targeting and get your back attacks off on him it would appear as if for determining whether you are behind or flanking is now determined by your target not the implied enemy.
Lol, I didn't note the "get behind the tank" part but I did not have issues when I was direct targeting as you mentioned. Using the implied target was when the problems came up.
Implied target works just fine if you are standing behind the tank. As a joke, my GL suggested standing behind the tank and as soon as I did, it worked just fine.
I wonder if this is linked to why we all need strikethrough all of the sudden in KA. I wonder if they broke something earlier that made us use the tank's position when considering strikethrough, and when they went to fix it, broke backstabs instead.
Check your hit rates when you are behind the mob (which you can't do right now LOL), and you'll see that your hit rate is much lower than normal until you get your strikethrough up to 100. I don't know how this works for mages, but for scouts it is a thing.
Interesting. I'll do that - used to be that strikethrough was front-only, since mobs don't parry / block back attacks, so accuracy was more useful. Wonder if this is intentional or a glitch?
Not that I am complaining, because I figured out what's what in about 10 minutes, but can we have some kind of feedback on this from a dev?
Jamiss, will it also fix the strikethrough issue where scouts have to have strikethrough even though they are behind a target? Or, is the strikethrough mechanic intended?