May 9 update changed something about animation for Angler Beasts(ye know, the sea dragons found on/around Hu Haket in Takish Badlands), now they go/dive down way more when they're swimming faster. Oh and yeah, Welcome our new animator!! (Been aware since I saw the position on Daybreak careers webpage )
Heh, lots of fish schools (harvesting nodes) do that; it's like they're made of sodium or potassium and don't want to get anywhere near this "water" stuff... ;-> Uwk
Swimming is tough for npcs. I animate them at 0,0,0 so flat on ground plane, but they aren't always spawned at 0,0,0 and they don't realize the top of the water is where their base joint shouldn't go above, so I was trying to get them to skim the top of the water but the engine isn't cooperating.
We want this new animator to pop in and say Hi!!!! Don't worry about anything you have nothing to fear.
Ow... It also seems to depend on the zone; many's the time I could just spear-fish in Thundering Steppes, for instance, but they usually seem to behave in, say, The Feerrott... :-/ Uwk
When in martial arts training in the Society for Creative Anachronism, my knight wouldn't let me use my melee weapon at all for a year initially (except for in events like tournaments and wars), just shield and other defense work. ;-> Even to this day, it's very difficult to get anything in on me... ;-> Uwk