Art Suggestions/Requests

Discussion in 'Zones and Populations' started by ttobey, Sep 16, 2020.

  1. MightyMeaghan Well-Known Member

    I'm still bitter about not getting this.
  2. ttobey Makes the Monsters Move

    That armor set had more polys in it than 10 characters put together.
    Breanna likes this.
  3. MightyMeaghan Well-Known Member


    LOL was it ever actually intended to go in, or was it just made to impress people at E3?
  4. Cusashorn Well-Known Member


    If I remember the story correctly, that concept armor was initially planned for the game, but then the devs realized that it would've been far beyond what any home computers would be capable of rendering, and the game launched with some pretty high requirements for 2004 to begin with anyway.
    Breanna likes this.
  5. ttobey Makes the Monsters Move

    Probably to impress.
    Schmetterling and Geroblue like this.
  6. MightyMeaghan Well-Known Member

    Since I'm digging back that far, whatever happened to the rondels on the plate shoulders?

    [IMG]
    Geroblue likes this.
  7. ttobey Makes the Monsters Move

    Nevermind that, what happened to those oven mitts is what I want to know!
  8. MightyMeaghan Well-Known Member

    Aren't the oven mitts in-game?
  9. Kelvmor Active Member

    Yes, but they look much less janky. In this early rendition, those gauntlets look *weird* compared to how the exact same pair of gauntlets looks in game.


    ...That said, I'd like to note something about that original-model ogre.

    HE HAS A BEARD.

    Also, I've got two more shots to dig up. First of all is this:

    [IMG]

    Besides featuring my beloved EQ2Classic orc models and how they wore armor, I can't help but notice a certain axe in one orc's hand. This axe exists in-game as a wall-hanger house item you learn to craft from a Guide Quest involving a Dwarf, that also gives you the title "the Axe Master". However, it doesn't exist as a usable weapon anywhere in-game, despite appearing as if it would make an excellent dwarven axe.

    [IMG]

    Secondly, we have this--what appears to be customizable scar and warpaint options for original model ogres. This, I'm really, really sad didn't make the cut.
    Breanna and Geroblue like this.
  10. MightyMeaghan Well-Known Member

    Yeah, the classic orc models all wore the same armor as players until DoF came out. They seemed to have the majority, if not all, of the player animations as well. When in plate and chain, this looked really great. When wearing the padded cloth armor, it made for some goofy looking orcs.
  11. ttobey Makes the Monsters Move

    Yeah the old orcs use a player skel.
    Breanna likes this.
  12. Arclite Well-Known Member

    By the way Tobey, is there anything in the pipeline to optimise the game engine? I can still access the old CPU shadows through a custom UI setting and they still look incredible even though it brings a multicore ryzen beast cpu to its knees in the city areas.

    EQ2 could use with a new lick of paint after all these years as the base game has enough detail, just needs to bring it in line with modern hardware so we can actually play the game on extreme quality for those who have the system to do so. Such as native 4k support, multicore cpu support, dx 12, 64-bit client etc. I know this is wishful thinking but one can hope...along with the chariot mount :p.
    Griffon Lady likes this.
  13. MightyMeaghan Well-Known Member

    Which one were they using, troll? They had that weird hunched shoulders, pelvis thrust out posture.
  14. ttobey Makes the Monsters Move

    Well, there's no chariot mount on my schedule at the moment.
  15. Taled Well-Known Member

    You heard it here, Ttobey confirmed a optimization is coming!

    :D
    Geroblue likes this.
  16. Arclite Well-Known Member



    So there is something coming by way of optimisation??:)
    Geroblue likes this.
  17. MightyMeaghan Well-Known Member

    Why are you asking the animator? Ask Kander and hope he doesn't ban you from Discord for your impudence.
  18. Boopydoodle Member

    Now this might be silly... but could we get some spell/attack animations as emotes? Some of them are just so cool but rarely used. Us in the RP crowd sometimes like to use these for effects during roleplay, but it's hard trying to find the proper buff to do our SUPER COOL MADE UP CASTER MOVES. Since these are already in-game it wouldn't have to be new stuff! If you've ever been to the player festivals on AB, there's often a /ran100 arena event between RP characters, and this would spice them up for us.

    (Also the fighting moves for our non-caster buddies. Sword swings for our bladey buddies and super illegal ninja-moves for our brawlers.)

    The animations the characters do don't need particle effects in the emotes, but it would be so cool to have our characters break out these animations whenever. It makes the RP feel a bit more alive!

    I'd especially love to see the one at 1:08 here.https://www.4gamer.net/jump.php?http://download.bbgames.jp/4gamer/movie/EQ2_Buffs.zip

    (Alsoalso, can we get the alternate /salute pose? The one with the hand to the chest? I've always found that very cool!)

    (Sorry, multiple requests fueled by caffeine)
    Rifuul, Geroblue, Kelvmor and 2 others like this.
  19. ttobey Makes the Monsters Move

    yeah all of those are possible.
  20. Boopydoodle Member

    *internal loud squeaking*

    I'm so excited! I hope you can do it!!
    ALSO! Addendum!! Bard spells too, including the lute and the horn and singing gestures! Sorry to add more, but yeah, any would be lovely!
    Geroblue likes this.