Yay we're getting another nerf guys must be all our overpowered tank sta.. oh wait we dont have them. Never fear though because at least they changed some names on items. Progress guys, they have nearly reached peak performance!
Relax... it's nothing to do with tanks, just mages priests and scouts have to worry now I'm kiddiing, looks like a quick very minor reduction in some stats so that heroic gear is not better than the T1 raid gear, which I am OK with. If you walk into PR, and the boots drop for scouts, and NONE of the scouts wanted them, and it's your first piece of T1 raid loot? Yep, I'm ok with that. I am looking forward to seeing some tank stats on all the gear in my bags
Shard of Hate has five arguably six best in slot tank items until late TSO or until the server dies in three or four of their cases. This is even if the items had zero stats other than just their primary effects and some stamina. I still find tank gear having max health to be a huge mistake on DBG's part, unless they wanted it to be in rare itemization circumstances. Mitigation does close to nothing that I can care less if they put 100% mitigation increase on gear seeing as how little hunker down giving 11k was doing, and the same issue with ill will's vs no ill will's on fallen gate (10k more perma mitigation doing close to what 5% damage reduction does on a miragul charm).
They should really just delete all the items and start from scratch next server. Having a smaller pool of items will be cooler anyway and more reminiscent of old school MMOs