I'm still not sure why they decided to redo everything about itemization on Kaladim. And "next" TLE? After what's happened here, I don't think I can endure another TLE. I'm really here to experience EoF one last time, and then I'm most likely out. The decisions here really show the lack of care regarding what the community wishes, and I can't support that again. They'd have to release a detailed apology letter and a fully articulated design outline explaining a compelling and worthy vision for itemization for me to give another TLE a chance (and that includes a commitment to more challenging content than what we've been given here on Kaladim, especially regarding contested raid mobs that are bot group killed without issue).
dreamweaver - "... they were not just hidden from the player, they were removed from code entirely." I guess the code wasn't removed on live? ...
The entire reason set bonuses were removed from the game was due to the amount of work it took to keep them up to date on armor. If you NEED a set bonus to enjoy the game, maybe you are in the wrong game.
They probably removed the code for the actual back-end calculation of the stats for set bonuses, but didn't touch the tooltips for set bonuses. Then, they probably thought they deleted the freaking set bonus tooltips, but then they realized they actually deleted the Harvestable tooltips tables. And then they proceeded to tell us that they "meant" to delete the harvestable tooltips. Because, reasons.
If the sets have been removed why are the sets now attracting disco? For eg: Jale Phlintoe's Wildfire Bracers. The bonus's are still listed on the items. Are they correct or not? Or do they have no idea?