Can we please be provided further information on the class restrictions per faction. On Beta, Qeynos couldn't guild with Freeport, and I believe it was stated in Discord by Kander that this will not be changing. The concern is that there is currently 8 of 24 classes that are restricted to either Good or Evil: Defiler Mystic Shadowknight Paladin Brigand Swashbuckler Necromancer Conjuror I believe it was also stated that betraying (as exile is being removed?) may also be removed, but is 'being looked into'. I would advise one of the following: A) Remove the restriction on the above classes all together. Allowed Paladins to start in Freeport etc. This should be the easiest and I don't see this being a large impact, even if it were to be a change applied to live servers. B) Allow Qeynos to guild with Freeport. I believe it was stated this would take a massive re-coding to accomplish, and while ideal, would be unrealistic with resources currently available.
You could class switch on beta by talking to an NPC. I don't see why it would be any different on live.
I agree, at minimum just implement option A. Then at least you can play your class on whatever side faction your guild of choice is.
Most people have rolled Freeporters by now, because they've got the Shadowknight and Necromancer and we....don't. It would be nifty if Daybreak could fix this situation, and at least enable Exiles again so we can betray, if nothing else.