TRAINING Fixed an issue where training may not auto-complete correctly when training both a mount and merc at the same time. Fixed an issue where recently gained merc levels may be lost. ITEMS Loot which can be traded with group members for a limited time after looting will now no longer be able to be traded after a single trade, the looter leaving the zone, or the looter logging out.
That is a horrible change, please think of a different solution, its already a pain to decide within 48h wether my wifes or my alts will get the loot we acquired together.
if it is too hard to change the current trade system on specific items why not a create specific currency/token that allows to buy those items at a vendor (mount, cloack), and you make any achievement received when you buy the item
This is a worse change than the dungeon lockout timers. As a community, please, leave this alone. There are already bad things happening with the zone lockouts and people either goofing or trolling. This is just absolutely terrible. Whomever you've got making decisions in the office, please, kick them out and find someone who cares about the game. Because these things you guys have been doing the last few weeks in regards to how we zone, how we loot, etc, are some of the worst ideas you could have come up with. What we need, is more tradeable loot, more game sharing. Not less. Please, stop ruining Everquest.
'Fixes' to prevent cheating that have serious potential negatives for people that AREN'T cheating are bad fixes. Some of the recent adjustments feel like punishing the people who aren't cheating to avoid having to punish the people that are/were cheating.
I support everything that was said before. Please, let us share loot with participating toons without making more restrictions. I don't share everyday with the alt I two-box with, this will be more annoying than anything else, without even factoring LD in.
Not that the dev team really cares but I agree with the rest..This is a very bad change, please don't do this.
THIS, +1,000%. Increase the range of stuff sold by the vendors at the Nek docks, etc., or make new vendors for a "specific currency/token." Green Stamp the stuff. Something! >:-/ Uwk
I got an idea I voiced before , it even would be another way for DB to earn some money. Why don't they come up with an advanced Un binder that allows you to trade an heirloom item once with somebody outside your account.
I think they might get worried about Broker abuse of items that way; plus, it could be tied to the rather nebulous "but it's a really cool item that you should have to work hard to get!" view of them...though with the influx of Frostfell house and vanity pets and the Ceremonial Plate armor pieces from the Nights of the Dead hedge maze (thank you, thank you, THANK YOU, Kaitheel, for getting that No-Value tag removed!!!) piling up, and every single one of even my alts on a given server having at least one, if not multiple, pieces per, it gets a bit burgeoning. :-/ Uwk
Yep. And that's how the hyper-inflation on the Broker was aided/abetted/kicked off, by an exploit. Nowadays it's still awful, and the Kronos probably had much to do with as well, but that was definitely one of the factors. :-/ Uwk
I nor many of us had anything to do with the exploit so why do we have to suffer not being able to sell what we work for? With the hyper amount of plat we have it would make sense to allow us to sell all this heirloom garbage if we want to on the broker..or just give it away if we wish.
we have asked for years to remove the heirloom items but unfortunately no such luck , instead DB came up with the free trade server. I thought if the trade of such items in a restricted way , would maybe be a way this could be handled , I mean if you go into a better dungeon you end up with bags full of heirloom things and not all of them can be transmuted either. I think things should be only not transmutable if you need them for a quest and once your done with the quest that could be removed. In any case people are sometimes a little quick " needing " things , removing the ability to trade them with people who after a raid are quick to log of because they are tired , makes it impossible to trade such item the first said person does not needed that much after all.