Since the last patch (18th Jan) my wife is now getting a constant spam of 'no targets in range' when trying to cast Fusion V. We've tried standing under the mob and at various ranges. Single target and AoE - still the same message 'no targets in range'. I didn't see any mention of this in patch notes but anyone else hitting this problem?
I don't play a wizard. That said, I know multiple classes occasionally have issues with blues not finding a target (even at zero distance) if they are using an implied target rather than targeting a hostile mob directly. So, is she direct targeting?
It's not a blue spell, originally it's a PBAOE but with the epic 2.0 it became ranged. I have had it happen occasionally while running around on my alt wizard but it usually goes away the very next pull. I can't make it happen reliably anyway
@Azian, Tried it target through target and direct target too. As Vogie said, it's a PBAOE and she has the epic 2.0 to make it ranged. Unfortunately, I tried to record it but yup after having 2 duo dungeons where it was playing up, when I tried to capture it it started to bloomin work again. At least I can see it's not just us being fools, there is some kind of bug.
This isn't correct. Your epic 2.0 spells are not linked to your 2.0 weapon at all, the same goes for every other class.
Just tried to run the PQ in Innovation. Tough to kill pylons with a caster when everything I try to use other than weapon attacks gives me "no targets in range". This happened in some parts of the sig line as well. Really frustrating that it doesn't seem to be acknowledged or addressed. I'd be happy if we got a message (like the login one about committing AA profiles) that said they knew about the issue and were researching a fix.
I've been noticing this situation too - where Unda won't hit at 20m, but does at 19m.. almost like some spells have ranges have been randomly truncated by 1m or so.. Notice it with melee attacks too - standing a 0 meters, autoattack will stall out - back up to 1m autoattack starts working again.. Also, if you pay close attention - mobs don't stack like they used to - its almost as if they've got some new built in programming that makes 'em stay 5m away from the tank and each other - all in a circle. Cast Implosion on 'em to round 'em up - after a couple of ticks, they spread back apart.. /sigh