Bag Sorting

Discussion in 'Test Server Forum' started by Terrogaunt, Jan 14, 2013.

  1. Hordolin Awanagin Active Member

    Ok. Bag 1, 3, 4, 5, 6 set to skip.
    Bag 2 set to armor, attuned items, collections, equipment, harvests, weapons (misc items in it but item:
    \aITEM -361808857 -1638352929 0 0 0:Sphere of the Animating Mind\/a
    (charm (optional)) is forced into overflow.

    (checked other random items and it appears that everything Charm (optional) can overflow like this.
  2. Eshaac Active Member

    Ok, just did sort bags using button on persona window which is default ui.
    Bag 1 = skip bag, contents not for sale
    Bag 2 = "............................................... "
    Bag 3 = "................................................ "
    Bag 4 = Armor, Bauble, Equipment, House items, Misc, Poison, Potions and weapons
    Bag 5 = Collections, Harvest and Quest
    Bag 6 = Quest

    After pressing sort button,
    First 3 bags did not get touched. No contents were sorted/moved..

    Bag 4 has
    Surveyor's Whisper Bracelet; Legendary
    Winged Sentinel; Shapechanges caster into an a toxulian winged sentinel
    Blueprint: Wormhole Generator (Odus)
    Clockwonky Toy Gnome
    Emberstrike IX (Expert)
    Green Gifty Box
    Snipe VIII (Expert)
    Void Orders; Treasured
    War Rune: Torrent of Toxins; Fabled
    Personal Notes of Lorekeeper Solstrin; house item
    Statue of Queen Antonia Bayle

    Bag 5 has
    a damaged relic; Mastercrafted, offers the quest "shadows of the betrayed"
    A White Dragon Scale; offers the quest Around their necks
    Call to Frostfell Fanatics
    Ether bat meat
    Protective Fragment; required by the quest "flickering adornments for the guard"
    a fractured piece of stone
    amethyst
    effulgent coal
    effulgent filament
    effulgent kindling
    effulgent material
    effulgent sandpaper
    ethereal filament
    ethereal sandpaper
    iridium cluster
    rhenium ore
    basic coal

    Bag 6
    Empty.. no items in it.

    Items that went into Overflow
    Crystallized Essence of the Predator; green adornment
    Orb of Ethereal Vitality; green adornment
    Earring of Sundering; treasured, has white adornment in it, +171 health

    Only ran sort bags one time as I don't know if you have recopied my toon for testing again or not.

    Eshaac
  3. Terrogaunt Developer

    Copy again, you say? Done!



    Okay, just ran the sort test with your exact specifications and these correctly sorted to bag 4 instead of going into the Overflow. I'm hoping that means that the latest code changes corrected that issue. I guess we'll find out when Test gets updated again ;)
    Eshaac likes this.
  4. Eshaac Active Member


    Ok, just did sort bags using button on persona window which is default ui.
    Bag 1 = skip bag, contents not for sale
    Bag 2 = "............................................... "
    Bag 3 = "................................................ "
    Bag 4 = Armor, Bauble, Jewelry, House items, Misc, Poison, Potions and weapons
    Bag 5 = Collections, Harvest and Quest
    Bag 6 = Quest

    After pressing sort button,
    First 3 bags did not get touched. No contents were sorted/moved..

    Bag 4
    Earring of Sundering
    Surveyor's Whisper Bracelet
    Winged Sentinel
    Amber Amulet
    Blueprint: Wormhole Generator (Odus)
    Clockwonky Toy Gnome
    Emberstrike IX (Expert)
    Green Gifty Box
    Snipe VIII (Expert)
    Spider (Coercer) "treasured; dungeon maker item"
    Void Orders
    War Rune: Torrent of Toxins
    Personal Notes of Lorekeeper Solstrin
    Statue of Queen Antonia Bayle
    Crystallized Essence of the Predator "Green Adornment"
    Orb of Ethereal Vitality "Green Adornment"

    Bag 5
    a damaged relic
    A White Dragon Scale
    Call to Frostfell Fanatics
    Ether bat meat
    Protective Fragment
    a fractured piece of stone
    amethyst
    effulgent coal
    effulgent filament
    effulgent kindling
    effulgent material
    effulgent sandpaper
    ethereal filament
    ethereal sandpaper
    iridium cluster
    rhenium ore
    tungsten ore
    basic coal
    sands of ak'anon
    whispers of the guktan

    Bag 6
    empty

    Nothing went into Overflow...

    Ran test again this time I deselected Jewelry from bag 4 and Selected Jewelry on bag 5..
    The Jewelry that was in bag 4 went to bag 5. All other contents stayed where they were..

    Looks like everything is working as intended...

    Eshaac

    p,s, One other thing, seems sometimes I have to do my bag sorting selections a couple times before they actually take affect. ie.. hit the accept button 2 or 3 times before selections stay..
  5. Terrogaunt Developer

    The selections are actually being saved successfully, the issue is that it's not invalidating the old information that the client has and pulling down the new info. I'll work on getting that corrected, since it's just an annoying display issue
  6. Eshaac Active Member

    Ah, cool, though I wish I'd known that before ..

    Eshaac
  7. Hordolin Awanagin Active Member

    Related: I'm still seeing the pre-sort contents of bags in persona window tooltip after sorting.
  8. Terrogaunt Developer

    Right. I'll try and fix that at the same time that I fix the issue with the bag options window not updating.
  9. Kuulei Well-Known Member

    I was hoping along with this new bag UI, that I could designate a bag(s) for my harvesting. I see its only for sorting after the fact. I set 5 my bags to not accept Harvest and one bag ONLY to accept harvests.

    I found that no matter the order of my bags, the harvest items I gather, go into the first available slot. I suspect that's for anything you loot, gather, etc. It will drop into first available slot and you have to use the sort function later to find it. :(

    I suppose its not feasible to do it any other way, because if your bags have something unchecked, you may not get the item you're crafting, gathering or looting if any bag / container isn't set to accept that item.
  10. Terrogaunt Developer

    Nope, this doesn't affect picking up items. I COULD work that into the system at some point, since we definitely have some code in there that checks if a bag prefers an item (such as harvest bags automatically taking harvests you pick up). I won't be able to do it today, but I'll write it down as a cool idea and see if I can get it done when I have the time.
    Tasharia and Eshaac like this.
  11. Tasharia Member

    Any idea when this feature may go live? I can't wait for this functionality. I'm a neat freak at heart. :)
  12. Eshaac Active Member

    Ok, after testing the new options for looting/sorting I can find nothing wrong. I removed items from banks, depots, kills and nods all went where they were supposed too. All items looted/harvested went to correct bags. Sorting works as well.

    As far as I can tell all is working as intended..

    Awesome work Terrogaunt!!

    Eshaac
  13. Terrogaunt Developer

    Woot woot! Glad to hear it :D
    Eshaac likes this.
  14. Alenna Well-Known Member

    hope they get all the bugs out first tried yesterday and came up with them taking a harvestible out of my wantia bag which is set to keep harvestibles
  15. Terrogaunt Developer

    Good call. I'll be sure to double check the functionality with specialty bags and see what sort of bugs I can find and stomp out with them. Thanks for the heads up.
  16. Lempo Well-Known Member

    The only thing I don't like about this is you didn't get it done before I upgraded all my bags/boxes to 48 slotters. lol
    Terrogaunt likes this.
  17. Vagar Member

    Uh oh Terrogaunt, looks like there was a miscommunication about this somewhere along the lines...
    Better get to work or tell Holly you need some help...:)
  18. Terrogaunt Developer

  19. Buffrat Well-Known Member

    Could you make a /savebagoptions and /loadbagoptions command set, for loading bag settings on alts? Or just add them into the uisettings file?
    Lempo likes this.
  20. Lodrelhai Well-Known Member

    I don't think that'd work, because the bag options are saved on the individual bag, not the inventory slot. The settings you make on a particular bag stay with that bag even if you move it elsewhere - it may even stay with it if you move the bag to another character. Which also means if you replace a bag with another one, you will have to set the options on the new bag - they won't carry over automatically.

    Now, if there's a way to get this coding to work by slot instead of by bag ID... :D