Farming Plane of War (Plane of Dark Souls) and the Convorteum anniversary missions reminded me of how much I love many of EQs older zones and content styles. It would be so cool to see many EQ zones made relevant again. We've seen things like this many times, especially with Velious content. I don't even need a purple fear crystal / discord / time machine story as an excuse to go back. Using CotF HAs as an example - these scale dynamically for a variety of group levels, but what if they also scaled when additional content was released? If new expansions were able to increase the difficulty of HAs up to level 105 (NPCs spawn with level x, and hit for x) it would make a lot of content last longer. LDoN was able to cover levels ~20-65 with around 5 basic zone models, using just the average level of a group to tune the zone. Sure, LDoNs don't get exceedingly complex, and they certainly don't have the same feel as brand new content does, but the LDoN style system was a great way to spend time (progression charm aug, currency, leaderboards). How awesome would it be to do level 100+ grinding in old zones like Velketor's Labyrinth and Kodtaz, or some of the newer ones (MMM, Vergalid Mines, Sanctus Somnium come to mind). EQ has many beautifully done (and some frustratingly challenging) zone layouts, some of which even veteran players have hardly touched. I don't know how difficult it would be to accomplish any of this - I'm sure EQ's development team is spread thin and it may be more work than we realize to retune old content to modern levels (or literally make more things in EQ forward compatible). Everyone loves zone revamps (except for that one legit level 50 trying to do his epic 1.0, every year) and I think things like this would be amazing if they had more longevity, perhaps without being too disruptive. Even seeing something small, like an old zone or two with current level missions would be awesome. So much work went into EQ's zones, and most of them are left tragically undisturbed.