We've done this event 8 or 9 times successfully so far and today after patch something seemed different. The dot from the drake illusion seems to be pretty much a DT now. People getting turned into drakes cannot get away fast enough before they die.
Several guildies reported the same thing earlier tonight, eventually had to give up and move on to another event.
Just got done in there. Well we gave up tonight. This one usually isn't a problem for us, but the drake illusion was just a death trap tonight. Something has changed.
No changes to Crystal Corruption in this patch. If you think the dot ticks faster now - post a log from somebody between "You have been corrupted by the fear crystal" and them dying, with timestamps.
02/13/13 09:38:26 PM You have been corrupted by the fear crystal. 02/13/13 09:38:29 PM You have taken 28350 points of damage. 02/13/13 09:38:30 PM You have been corrupted by the fear crystal. 02/13/13 09:38:31 PM You have been knocked unconscious! <-- In Delay Death territory here 02/13/13 09:38:35 PM You are conscious again! >> Knocked back to Crystal here... 02/13/13 09:38:37 PM You have been corrupted by the fear crystal. 02/13/13 09:38:37 PM You have been knocked unconscious! 02/13/13 09:38:41 PM You died. That 28350 dmg was the ONLY damage in the logs, yet dead. I was knocked unconscious in one tick.
?!! You got summoned 3 times within 12 seconds! No wonder you couldn't get away. Ok that does look broken.
Pretty sure you get the "You have been corrupted by the fear crystal" multiple times no matter what, based on previous logs. It's more the amount of damage taken in the logs, and being near death in six seconds that seems to indicate a bug somewhere.
The Evantil raid bugged out last night as well. One of the adds couldn't be aggroed, therefore we could never "complete" the raid. Very annoying. Did it again and didn't bug, but it's still worth looking into.
Evantil -- Same happened to us on 2/11 -- killed namer, killed adds but 3 spawned near a mantrap and were unaggroable (but targetable) they ran down the tree a short distance and despawned then immediately respawned at the mantrap location. This chain continued for 20m and the 3 ant adds were undamagable/aggroable with melee/spells/disk/pets/ae effects - basically everything we could think of trying. The chest never spawned as those 3 ant adds seemed to hold everything up We did NOT try and do the event again due to this bug.
Tried event again tonight. Same thing mass death in the crystals. The funny thing is even though the damage messages from the drake illusion do not equal a toons total hitpoints people are going unconcious or dead in about a tick. Has anyone completed this raid post patch?
On Evantil, we were told "this is a known issue, it occurs most often when 'kite' mechanics are used, the game devs are looking in to implementing a fix," only we weren't kiting and sounds like LordJump wasn't either. This is a real bug that needs to be fixed.
The easy way to avoid the bug in Evantil is to kill all adds before finishing off the boss. Or at least almost all, because new ones can spawn just before it dies. Stop at 5% and clear adds, then finish it.
Nothing in this raid was scheduled to be changed, and should not have been modified. We'll take a look at the raid scripts and see if anything looks out of place.
from what i've observed it looks to me like what is happening is: 1. if an ant add spawns and is under the world and has not yet had time to aggro on someone and move before... 2. the boss is killed, then... 3. the ant goes inactive. this may also be the case for whatever script is running about there being too many ants and them trying to take a prize back to the nest. the most common practice for this event is to CC the ant adds and only kill them after the named is dead - something involved in that tactic is bugging it.
I'm assuming she meant Zalikor. Also killing the boss in Evantil before adds makes very little sense, if this is why you guys are all having trouble perhaps trying to kill them as they spawn would work best and stop this problem.
Basically this. I don't know why you would mez all the adds instead of killing them as they spawn, it's not like the boss is a tough mob in any fashion and the adds themselves are definitely lacking in the HP department...if you're burning, take 1/2 a second to switch to an add and melt it then switch back to the named. Seems pretty simply to me
Even killing adds as they go, you can get one spawned under the world as Boss goes from 0% to dead. Sometimes it bugs and you are SOL.
So you time the kill of the boss. Adds have a break between spawn you can kill the timed adds then kill the boss before more adds spawn never had the issue with them being un attackable.. Warping outside the room and resetting themselves yes. But you just need to burn each add down in under 3 seconds to sort that. Also Zalikor, not had that issue recently though we usually get the boss down fairly quickly. Note you need everyone on agro else it recasts on you the number of times.. e.g. If only one on agro instead of porting 4 to crystal it ports you 4 times as you run away. More people on agro quicker sorts that out.
It's true you have less of a chance of this bug ruining the event for you if you keep adds dead, which we have on every single win we've had. Even doing this, we've had it bug out on us twice since release. It's a definite bug, that needs to be fixed. Not as critical on the fix list as this Zalikor one though, granted.