I've been doing the Hero's Journey which is generally very well done with an interesting story and decent rewards. But I've also been recording some of the ridiculously bad designs. In particular, the way they make certain trivial items incredibly rare which bogs down the entire quest into a boring slog. Here is the latest. In the quest,Save the Queen #4: Parts For a Cure it says: Loot 1 Snake Fang from a mountain snake 0/1 (Blackfeather Roost) The problem is this is very rare, which means you have to grind for hours to get even one. If you're in a group, most members will be out of luck. So why bother? The overall problem is that by forcing people to grind through hundreds of snakes, or bears in an earlier step, they outlevel the quests, so that by the time they get the gear as the reward, it's kinda mediocre. Fortunately, there's a simple answer. The next time there's a patch, change that little number that decides the drop rate. Also, have a dev read zam.com about their quests and when people are complaining, so you can fix it quietly we don't have to come here to tell you about it.