Hiya, said I'd wait to see the aa xp gain before I continued commenting about xp on these tlps. So doing some testing it looks like right now with boost and pot you can get around 3-4% aa per kill give or take pending on location. Looks like it's going to be about 2% aa per kill without any boosts or pots and about 1 aa per 30 mins of quality grinding (I'm talking a regular group no ae manipulating tactics or anything). That means to cap aa in Luclin you're looking at about 150-200 hours of gameplay being generous...that's not really counting group setup/travel/etc just the 3-4 hours of straight xp grinding every day for the next 60 days. Now as I said in my prior post before I saw the numbers I'd like to suggest again a small increase, perhaps the 50% we have now we keep as base, to the base xp of the servers. I don't expect Selo tlp speed or anything or to finish aa's immediately but that's a lot of gameplay (mind you were still not counting raid hours on top of that or anything else) for something that is to be a casual stroll through the past lol. P.S. - Mathematically this is more hardcore/time input than Selo atm lol.